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Меню

Patch 0.7.6.9

Thank you everyone for supporting us through the launch! We've had thousands of players through the first 2 weeks!

With this patch wrapped up, we're moving our focus to the upcoming Quality-of-Life update. If you haven't voiced your opinion either in the Discord #feedback channel, nor the EA Feedback forum in Steam Discussions, now is a good opportunity for you to suggest improvements that make your life easier in the game!

Fixes

  • fixed improper item name displays for Turkish players

  • fixed a broken habitat saving just seconds after buying a new habitat

  • fixed Fabian disappearing from the map

  • fixed seismic axe missing explosion visuals

  • fixed treasure chests mistakenly telling you you will lose 10hp when you have the Blood Key pin equipped

  • fixed conservation trial objective not completing if you grab items from a chest

  • fixed Emporium 2nd floor terrace lacking collision and proper footsteps (also don't close upper door at midnight)

  • fixed Mirage Fig not requiring pollination

  • fixed sanctuary evaluation sometimes missing a matching skill if your Nimbit learned all 4 skills

  • fixed weird state when launching both a bomb and a tether at the same time on the gamepad

  • fixed losing a serum tag picked up if your inventory is full

  • fixed being able to abandon a serum collection quest after it is delivered

  • fixed player home buff stats being reset when loading a game outside of the home

  • fixed mentored skills not counting towards next grade until habitat change or reloading

  • fixed cry not being required for S-grade

  • fixed player vanishing when entering the nimbitarium while holding a wallpaper

  • fixed rocket trap not exploding upon hitting a glowstone

Changes

  • removed emberfly from bulletin quests

  • added missing tumbleseed forage entry

  • allow bomb throw while moving for mouse (plays bomb anim on confirm)

  • made rng capture math player friendly

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