Patch 0.7.6.9
Thank you everyone for supporting us through the launch! We've had thousands of players through the first 2 weeks!
With this patch wrapped up, we're moving our focus to the upcoming Quality-of-Life update. If you haven't voiced your opinion either in the Discord #feedback channel, nor the EA Feedback forum in Steam Discussions, now is a good opportunity for you to suggest improvements that make your life easier in the game!
Fixes
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fixed improper item name displays for Turkish players
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fixed a broken habitat saving just seconds after buying a new habitat
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fixed Fabian disappearing from the map
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fixed seismic axe missing explosion visuals
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fixed treasure chests mistakenly telling you you will lose 10hp when you have the Blood Key pin equipped
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fixed conservation trial objective not completing if you grab items from a chest
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fixed Emporium 2nd floor terrace lacking collision and proper footsteps (also don't close upper door at midnight)
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fixed Mirage Fig not requiring pollination
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fixed sanctuary evaluation sometimes missing a matching skill if your Nimbit learned all 4 skills
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fixed weird state when launching both a bomb and a tether at the same time on the gamepad
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fixed losing a serum tag picked up if your inventory is full
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fixed being able to abandon a serum collection quest after it is delivered
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fixed player home buff stats being reset when loading a game outside of the home
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fixed mentored skills not counting towards next grade until habitat change or reloading
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fixed cry not being required for S-grade
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fixed player vanishing when entering the nimbitarium while holding a wallpaper
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fixed rocket trap not exploding upon hitting a glowstone
Changes
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removed emberfly from bulletin quests
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added missing tumbleseed forage entry
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allow bomb throw while moving for mouse (plays bomb anim on confirm)
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made rng capture math player friendly
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