Новости Whiskerwood
Объявления разработчиков, обновления и обсуждения.
Patch #6: Pollution Overlay, Whiskers use Multiple Elevators, 60 Hour Day
Patch #6** Hello Everyone! Whiskerwood is a highly simulation driven game, and towards that we have a bunch of data overlays. Heat, fertility, ore traces, z slicing, and now: the **Pollution Overlay**! Pollution in Wh…
Читать и обсудить →Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding
Patch #5** Our focus today was bug fixing and crash fixing so Thank you to everyone who emailed in, posted, or reported crashes. Sadly a good number of crash reports proved to be rendering driver crashes. We were able…
Читать и обсудить →Patch #4: Overtime toggle, Fixed Farming, Faster Tax Payments
Patch #4** Today we focused on adding quality of life improvements and fixing more bugs. Namely now you can add cargo to the tax ship quicker! Before holding shift added increments of 5, now you can add in increments o…
Читать и обсудить →Patch #3: Save Corruption & Crash Fixes, Fast Stone Mining, Bigger islands
Patch #3** I've got good news and bad news. The good news: **we fixed the save file corruption bug and added an automated workaround to load all prior corrupted saves!** The bad news is the corruption existed in the fir…
Читать и обсудить →Patch #2: Stoking the Campfire! Tax Reform & Reduced Pollution!
**YAAARGH!** We've heard word o' a greedy injustice! A Claw who saw fit to skim the booty of fair whiskers such ye yourselves. Ye poor whiskers suffering under the oppression of darrr Kingdom. Do the Claws thank ye? NO…
Читать и обсудить →Patch #1: More Educated Whiskers, More Settings, + BugFixes
Thank you for playing our game! Today has been an incredible rush of feedback, questions, and above all: players playing our game! I am so thankful to everyone. The volume of feedback has been overwhelming, but I apprec…
Читать и обсудить →Whiskerwood Released!
Whiskerwood is now available in Early Access at a 20% discount. Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate prod…
Читать и обсудить →Dev Diary #5 – The King's Grace
Dear Whiskers, I am the Duke of North Castle and it is my great pleasure to write to you little ones about how our Great Kingdom works. Ours is a Kingdom of peace. Ours is a Kingdom of fairness. And above all, ours is a…
Читать и обсудить →Dev Diary #4 – The Vertical City
Our earliest design goal with Whiskerwood was to explore vertical construction. This is why every gameplay mechanic in Whiskerwood interacts with verticality in some way -- be that terrain, pollution, terraforming, heati…
Читать и обсудить →Dev Diary #3 – Machines of Industry
What happens when the Claws arrive demanding payment, and all your Gold is sitting idle in in the mining camp? You need it in your Central Warehouse to make your tax bill. You spent the time finding the Gold Ore vein, an…
Читать и обсудить →Demo Patch #1: Camera Controls, Tax Nerf, Bug Fixes
Hey Everyone! My name is Daniel. You might know me from the forums or discord. My main job on Whiskerwood is as a programmer, but I also act as the game director. This means it is my honour and pleasure to say **thank y…
Читать и обсудить →Whiskerwood Arrives In Early Access November 6, 2025
The demo is available now. Early Access goes live on November 6, 2025. This build covers the opening acts so you can set up a first colony, keep wellness stable, and produce goods to meet the Claws’ tax visits. Be sure …
Читать и обсудить →Dev Diary #2 – Colony Survival: Shelter, Supply, and Seasons
Survival comes first in Whiskerwood. Your opening moves decide whether a colony takes root or stalls before winter. This diary walks through the early choices that keep your Whiskers alive: where to place the Trade Dock,…
Читать и обсудить →Dev Diary #1 – Welcome to Whiskerwood
Welcome to the first dev diary for Whiskerwood. We’ll be posting these every second Friday, each one focused on a different part of the game: mechanics, design choices, production systems, and colony survival. We want t…
Читать и обсудить →Whiskerwood is in Tiny Teams!
Hello Fellow Whisker Colonists! My name is Daniel, I'm the lead programmer on Whiskerwood and it is my pleasure to share that we've been accepted into Tiny Teams 2…
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