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Update 0.4 update

Idle Weaponsmith – Beta 0.4

Beta branch

Before you start: this update changes the save format. If any issues arise, please post in the bug reports channel in discord. This is a big update, nearly everything has been touched on. If you haven't been following the discord, this is one of 3 updates since the last main branch release from over a year ago.

New Content

  • Constructions: Large multi-stage megaprojects that require long voyages to send or receive resources and manpower

  • New professions: Bard (Chance for free Quality rankup), Researcher (faster research), Sailor (faster sailing) and Builder (more workers per shipment).

  • Story: Part 1 is now complete. 10 new chapters, Though only 5 available now through story progression.

  • 15 new achievements

  • Lifetime stats tab in Records.

  • New crafted item type: Construction Items. Only the one for your active project will be available. No cluttering your options.

  • Entirely revamped Tutorial and in-game guide: You can check the tutorial out without starting a new game by going into the settings menu. There's an easter egg, I promise.

Misc Changes

  • A very large UI pass has been done: It's not finished, and it's a bit of a mismatch in places as I try to lock down a "final" style.

  • New side panel tabs for Expeditions, Refining and Contracts. Each tab appears once you unlock that feature.

  • Craft contracts have an Add job shortcut button.

  • Current Jobs now actually handles pagination if you somehow get more than 8 slots.

  • Tweaked talent roll: see every possible talent and its odds, then Keep, Reroll or Discard.

  • Retiring now asks you to confirm, and shows exactly how much Knowledge you'll get.

  • Certain terms standardized across the game.

  • New game asks before replacing a save, and offers to export it first.

  • Welcome back now shows items crafted and dungeon floors cleared while you were away.

  • Restyled tooltips, smoother progress bars, and glows on buyable nodes.

Balance

  • Dungeons pause and turn red when your party drops below the power requirement, then restart by themselves.

  • Auto-assigned parties that are too weak wait, then start by themselves.

  • Contracts keep progressing while you're offline.

  • Each blueprint level provides more power than previous.

  • From level 5, Rate upgrades cost the correct material.

  • The Knowledge leaderboard counts all Knowledge ever earned.

Bugfixes

  • Some upgrade prices shown didn't match the price charged.

  • Accepting a rolled talent rerolled the hire board.

  • The talent roll did nothing when only one talent was possible.

  • Firing an active employee failed when the bench was full.

  • Deleting a Shift did nothing. Mood.

  • The Retirement summary could show a slightly higher reward than you got.

  • The dungeon multiplier showed outrageously long decimal points.

  • Switching leaderboard tabs quickly mixed two boards together.

  • Party skills counted Tanking twice and never counted Trap Detection.

  • Resources "Show All" stopped at 20 materials.

  • Item Design estimated prices left out Knowledge, research and achievements.

  • The Cloud Save slot showed the local save when Steam Cloud was off.

  • Offline time could gain or lose an hour at daylight saving changes. I wasn't against ending DST before but now I hate it even more.

If you are coming in without having played the Experimental patch, there are additional patch notes on Discord from the last time you played.

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