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Build 0.12.4

Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps.

Modules and Stations

  • Improved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain.

  • Fixed anti-missile turrets deployed as part of a blueprint sometimes failing to detect and engage targets.

  • Fixed unit collision sometimes becoming disabled after attached armour was sold or detached.

Maps and Scenery

  • Considerably reduced the long delay and black screen that could occur while starting Deathmatch maps.

User Interface and Settings

  • Module and research priority controls should now display the correct state after loading a saved game.

Visual and Audio Effects

  • Fixed camera movement and fade-in glitch at the start of some maps.

  • Radiation shield visuals now correctly follow the visibility of their parent module.

Performance and Optimization

  • Improved stability when issuing orders to destroyed units and when entities are removed during docking, collision, or radar updates.

  • Improved map-loading stability when duplicate timing systems are present.

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