Build 0.12.4
Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps.
Modules and Stations
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Improved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain.
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Fixed anti-missile turrets deployed as part of a blueprint sometimes failing to detect and engage targets.
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Fixed unit collision sometimes becoming disabled after attached armour was sold or detached.
Maps and Scenery
- Considerably reduced the long delay and black screen that could occur while starting Deathmatch maps.
User Interface and Settings
- Module and research priority controls should now display the correct state after loading a saved game.
Visual and Audio Effects
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Fixed camera movement and fade-in glitch at the start of some maps.
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Radiation shield visuals now correctly follow the visibility of their parent module.
Performance and Optimization
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Improved stability when issuing orders to destroyed units and when entities are removed during docking, collision, or radar updates.
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Improved map-loading stability when duplicate timing systems are present.
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