Build 0.12.9
Version 0.12.9 introduces numerous balance adjustments and bug fixes, along with significant improvements to unit and module selection. The update also addresses module overlap issues: overlap constraints are now less restrictive, allowing for more flexible and optimized base construction while preserving placement consistency.
Construction and Stations
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Improved placement for the Steel Plate Emblem, Deflector, Wedge Deflector, Tapered Wedge Deflector, Thruster, Heavy Turret Base, Ion Turret, Plasma Turret, Dual Angular Module, and Angular Titanium Plate.
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Rail and Piston health was increased by 100%. Descending Wing, Ascending Wing, Single Converger, Dual Converger, and Angled Stabilizer have 25% less health; the base Extender is unchanged.
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Command Centers and Command Units now cap at 140 speed. Diminishing returns from additional engines begin at 75 speed.
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Improved Thruster glow, burst, and trail effects.
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Command and key-binding references are installed in Documents->My Games->Era One->Docs.
Combat and Balance
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Assault Warships and Patrol Vessels build 10% faster. Strike Warships, Missile Vessels, and Heavy Vessels build 20% faster.
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Point Defense Turret damage is reduced by 10% and Heavy Kinetic Turret damage by 8%. Autocannon Turret damage is increased by 5%, Kinetic Turret damage by 7%, and Mortar Turret damage by 10%. Micro Nukes have more armour and are harder to take down.
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Kinetic Turrets now deal their intended damage after a bug was fixed, increasing their damage output by approximately 80% compared with before the fix.
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Pirate Perforation Mines have improved armour, radiation resistance, and regeneration. Pirate fleet upgrades take 10% longer.
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Nebula radiation now deals 100% more damage.
Controls and Interface
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Removed the distance-dependent selection helper. Clicking a station part now always selects it.
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Holding Z selects its Command Unit, including through ships.
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Area selection is clearer and more responsive.
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The new Command Priority option is enabled by default. When enabled, area selection prioritizes Command Units instead of individual station parts.
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Tactic icons now support left-click selection and right-click orders, including at the edge of the screen.
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Improved the splash screen, startup progress display, and startup speed.
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Blueprint thumbnails now generate, cache, and reopen faster.
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The minimap should now work more reliably across all maps.
Multiplayer, Saves, and Stability
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Singleplayer and Multiplayer autosaves now use separate filenames, preventing one mode from overwriting the other.
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Mortar Turrets now split their cluster bombs correctly in Multiplayer.
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Prevented construction on nearby enemy ships and stations. Rapid Multiplayer building is also more reliable, with fewer flickering previews on structural and armour modules.
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Boosted and Turboed stations no longer exceed the normal speed cap in Multiplayer. This limit is not present in Singleplayer.
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Improved lobby resilience when player, server, map, or game-mode names are missing or unsupported.
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Formations that cannot be loaded correctly no longer freeze the loading stage.
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Improved diagnostics when the in-game problem reporter cannot submit a report.
Bugs and hot fixes
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Fixed a bug that could prevent modules from being placed correctly in Singleplayer.
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Corrected the placement collision shape of the Angular Titanium Plate.
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Rescaled the Chinese UI font so it fits correctly in all windows.
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