Dominions 6.19
This update is mostly focused on improved performance, especially for battles in very large games. So if you are running a large game you can expect turn generation times to be faster, as resolving battles usually take up most of the time. There are also a whole bunch of new commands for modders as well as some bug fixes and general improvements. For online games using the network lobby, there is also a new setting that enables all players to alter the time until next hosting deadline.
General
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Performance improvements (especially for large game battles)
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Commanders can now also reclaim mount if it is afflicted
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Home sick ability now shows home province when clicking on it
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Fix for incorrectly being able to issue assassin order
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Fix for mirror image regarding weapon blesses
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Remote attacks now explicitly fizzle out if the caster is killed between casting and the remote attack phase
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Fix for god throne defenders sometimes not having enough researched spells
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Glamour path will now add to MR vs shroud of bewilderment
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More randomness in music selection
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Monsters with breath weapons could hit themselves
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Fix for flask of holy water and undying bless
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Mounts didn't always lose their buffs after battle
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Can allow all players to extend time in lobby games
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Wasn't always possible to view farkill rituals via 'v'
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Fix for not retreating into castle after siege battle
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Curse of Stones will now give fatigue only to mount when moving
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Flying in combat will now give fatigue only to mount
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More type of mummies are now fire vulnerable
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More type of mummies can now enter the sea (but will take damage)
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Continue to count down expiring NAPs even after nation has died
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Merrow commoner description was missing
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Enable more combat debug prints if game is run by host
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Fix for long lobby logs being cut off
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Updated some help texts
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Typo and stat fixes
Modding / Map Making
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New spell commands: #onlysitedst, #napbreakrit
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New event commands: #selectevent, #clear, #req_turnrare, #assownerench, #req_targhorrormark
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New nation command: #templeholypoints
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New monster/item commands: #mindcollar, #statstorm, #statbreak
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New event mod command: #req_fortid
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New ritual effect: massteleport
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Event command #fort can now be used to remove forts too
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Beam weapons didn't work properly for mounts
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Spell commands #onlymnr and #notmnr now works for combat spells too
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Mod error checking now complains about file names with spaces
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Map editor now uses alt-9 to toggle province names
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Event max text length increased 1400 -> 2400
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Printing mod variables in messages didn't work, fixed
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