Dominions 6.16
This update contains a few new features like new random events and some AI improvements. There is also a shadow under the map movement cost (ctrl-m) to make it more visible on whitish maps. There are also a bunch of bug fixes as well as new commands for modders.
General
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Shadow on map move cost text
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Fixed bug that could result in the loss of a magic barding
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Removed duplicate dracolich pretenders
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Gale Gate didn't produce hurricanes correctly
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Can no longer trick bid mercs to drown in a sea
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Can now close merc screen by pressing 'b' again
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Local multiplayer game setup could crash if using a mounted pretender
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Undying bless and shroud of the battle saint no longer results in wrong HP
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Repelling with a fatigue weapon will now only deal fatigue damage
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Fix for false damage interacting with some other abilities
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Retreating units with mindless mounts didn't work, fixed
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Immortality and twiceborn effects now work on mercs as well
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Fix for 3d clipping glitch
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AI improved global enchantment usage
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Sunken lands can now receive underwater settlers a few months later
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Yearning chance was not saved when saving settings
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Fix for line deployment failing
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Spell AI better at evaluating life draining spells
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Protective force is now applied before armor is applied
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Fix for fort ritual not creating a fully intact fort
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Grand communion ability was missing on some heroes
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New random events
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Event, typo and stat fixes
Modding / Map Making
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Modded bardings supported
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Use ##varXXX## to print variables in event messages
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blessing #coldscale didn't work
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Modding #gemlongevity for gems that can last through multiple battles
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#cavenation 3 to start under a cave entrance
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New event commands: #req_minglobals, #req_maxglobals, #dispglobals
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