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2025.3.17.1373 - Tool for cropping Gaussian Splats ingame, additions & fixes

Hello everyone!

I got some more goodies for you! There's some more additions for the Gaussian Splats - there's now a tool for doing basic editing! You can crop them visually in-game! I'd like to do more fancier and fine grained editing in the future, but that's a lot more work. This one was a very quick add and should help with basic cleanup in-game.

There's a new module for PhotonDust too! This one was just 5 minutes of work, but should allow for neat effects!

There's a whole bunch of bugfixes too for things and tweaks to improve quality of life and stability.

The rest of the week might be a quieter though, as I'll have a bunch of MMC responsibilities and will probably be working on Awwdio, which will take a bit before it forms into something testable.

New Features:

  • Added GaussianSplatTool for basic visual editing of Gaussian Splats -- Currently this tool allows to visually crop Gaussian Splats either by box or sphere -- Use primary to draw the crop region. Then secondary to initiate the crop. -- Currently the tool has basic visuals. We'll have content team make improved visuals soon -- In the future, the tool will also allow for more fine grained & real-time editing, but for now it allows basic cropping, which was quick enough to add -- You can find it under Resonite Essentials/Tools/Misc -- It will crop any Gaussian Splats that overlap the selected region (in case there are multiple)

  • Added Advanced Settings for Gaussian Splat quality -- This lets you configure formats of individual data buffers -- This is recommended for specific use-cases only - use the templates unless you need this -- This can be used to help diagnose crashes with specific GPU's (@zyro1331, @reddneko ko-tengu, AwesomeTornado, issue #3899, @.fulgens, issue #3935)

  • Added OrientAtPoint PhotonDust module to orient particles at certain point (requested by @ultrawidegamer, issue #3913) -- This will make particles face a single target point in arbitrary space -- You need to use this with "Local" for particle alignment mode so the rotations are displayed properly

  • Added OverrideParent to DuplicateSlot node (requested by @colin.cat, @rockstarraccoon, issue #3869) -- When not null, the duplicate will be created directly under the new parent

  • Added SaveProxy component to replace ReferenceProxy behavior of redirecting item saves -- This fixes items with ReferenceProxy with Target Slot not being able to be saved (reported by @jackthefoxotter, @bluecyro, issue #3877)

Tweaks:

  • Removed obsolete explicit delegate references on RandomObjectSpawner (reported by @art0007i, issue #3936)

Locale:

  • Merged German locale update by @muppeq
  • Merged Korean locale update by @mirpasec
  • Merged Japanese locale update by @.aesc
  • Merged English locale fix by @muppeq
  • Merged French locale update by @j4.lc

Fixes:

  • Fixed "Save Here" functionality not working for World Orbs (reported by @lexevo, @ardescar, @banane9, @nytra, issue #910, fixed by @probableprime)
  • Fixed crash when using FormatLocaleString node with locale strings with arguments (reported by @dustysprinkles, brecert, @art0007i, issue #3934)
  • Fixed invalid particle raycasts causing logspam (reported by @mrhedx., @bluecyro and @jackthefoxotter, issue #3932)
  • Fixed disabled/inactive reflection probes updating & causing excessive coroutine accumulation and performance degradation when in OnChanges mode (reported by @readun, @firefly2422, @zahndy, issue #3819, @ohzee, @pizza.hut, @nutcake, @shockcoil, @its_fawn, issue #3938)
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