2025.5.30.1351 - Fixed skinned mesh renderer culling incorrectly in some cases
A small extra patch to improve skinned mesh renderer culling!
Compatible with previous two builds!
Fixes:
- Improved Static SkinnedMeshRenderer bounds computation to work with meshes that have disjoint bone hierarchies (in other words, they don't actually share a single root bone) -- This fixes meshes - typically clothing from being culled incorrectly (reported by @nytra, @luxkitty, issue #4509)
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