Jan 24 Update
This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing.
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Overhauled system for loading assets. Game loads much faster now.
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Optimized the strategy map’s idle computations to reduce late game lag
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Optimized the end of turn processing to reduce hiccups when the turn button is pressed
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Subspace projectors now have graphics on the strategy map
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Substantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them.
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Overhauled visual fx for ships taking damage and leaking fire and plasma into space
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Need to go through all ships
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Overhaul ship shooting fx so ships create projectiles from sensible locations on their hulls
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The AI will no longer use the expansion pack ship hulls, to keep something special for the player
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Fixed Russian localization problems
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Fixed UI scaling issue affecting widescreen setups
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Fixed an issue where event popups could sometimes appear to have no choices due to a scrolling error
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Fixed a problem with the Avnar Minor Race event, where not all discussion options resulted in the proper outcome
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