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Jan 24 Update

This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing.

  • Overhauled system for loading assets. Game loads much faster now.

  • Optimized the strategy map’s idle computations to reduce late game lag

  • Optimized the end of turn processing to reduce hiccups when the turn button is pressed

  • Subspace projectors now have graphics on the strategy map

  • Substantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them.

  • Overhauled visual fx for ships taking damage and leaking fire and plasma into space

  • Need to go through all ships

  • Overhaul ship shooting fx so ships create projectiles from sensible locations on their hulls

  • The AI will no longer use the expansion pack ship hulls, to keep something special for the player

  • Fixed Russian localization problems

  • Fixed UI scaling issue affecting widescreen setups

  • Fixed an issue where event popups could sometimes appear to have no choices due to a scrolling error

  • Fixed a problem with the Avnar Minor Race event, where not all discussion options resulted in the proper outcome

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