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Patch Release Notes - 1.5b

It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm).

If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come.

  • Added an Auto Combat toggle to the battle screen to let the AI handle combat for you

  • Continued optimizations of strategy map performance

  • Swapped out a few building graphics courtesy of wolfy301

  • Asteroid fields on the battlemap are now more asteroidy

  • Enhanced weapon sound fx system to allow for more variation.

  • Upgraded and rebalanced weapon sound fx for:

  • PD lasers

  • Medium lasers

  • Vulcan Cannons

  • Disruptor Cannons

  • Anti Matter Cannon

  • Artillery

  • Mass Driver

  • General improvements to Muzzle Flash FX across the board

  • Modified weapons:

  • Disruptor max cannon range reduction

  • Anti Matter Cannon increased projectile speed

  • Cluster cannon range decreased

  • Removed the old ground combat system entirely, and all associated quests. An upgraded quest system will bring these back in a new form soon.

  • Solar Systems that are out of sensor range will now have the display of their names dulled slightly as an indicator

  • Hex tiles that are not in sensor range now have a slightly faded coloring as an indicator

  • Hex tiles that are unexplored have an even further reduced coloring

  • Softened the color of the huge empire name plates on the strategy map to increase map readability

  • Fixed an issue where antimatter cannon fx trails would disappear immediately upon impacting with a ship

  • Updated Microsingularity FX to be cooler

  • Fixed inoperable cluster cannon weapon

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