Patch Release Notes - 1.5b
It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm).
If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come.
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Added an Auto Combat toggle to the battle screen to let the AI handle combat for you
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Continued optimizations of strategy map performance
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Swapped out a few building graphics courtesy of wolfy301
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Asteroid fields on the battlemap are now more asteroidy
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Enhanced weapon sound fx system to allow for more variation.
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Upgraded and rebalanced weapon sound fx for:
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PD lasers
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Medium lasers
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Vulcan Cannons
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Disruptor Cannons
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Anti Matter Cannon
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Artillery
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Mass Driver
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General improvements to Muzzle Flash FX across the board
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Modified weapons:
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Disruptor max cannon range reduction
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Anti Matter Cannon increased projectile speed
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Cluster cannon range decreased
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Removed the old ground combat system entirely, and all associated quests. An upgraded quest system will bring these back in a new form soon.
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Solar Systems that are out of sensor range will now have the display of their names dulled slightly as an indicator
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Hex tiles that are not in sensor range now have a slightly faded coloring as an indicator
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Hex tiles that are unexplored have an even further reduced coloring
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Softened the color of the huge empire name plates on the strategy map to increase map readability
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Fixed an issue where antimatter cannon fx trails would disappear immediately upon impacting with a ship
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Updated Microsingularity FX to be cooler
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Fixed inoperable cluster cannon weapon
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