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RETINA Update Testbranch #2 (WINDOWS)

Here's another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we're in the testing phase at this point.

TO ACCESS THE TESTING BRANCH:

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.

New Changes for Testbranch #2

November 1 Mini-Hotfix

  • Fixed bug where ammo crates still had their hitboxes after being used,

  • Fixed bug where gamemode wins didn't display for new modes,

  • Fixed typo with Duelist unlock text,

  • New locations added to respective decks,

  • New characters added to respective decks

  • Added blue sparks for tiphits on Duelist chars,

  • Reworked RPG mode powerup table to be fairer,

  • Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),

  • Added a sound when a powerup drops in RPG mode

Initial Changes

  • Added MUTATION mode,

  • Added INFECTION mode EXTREME,

  • Fixed bug with marshland gunner appearing when they weren't meant to,

  • Fixed bug where Hero Type chars couldn't work off screen,

  • Fixed bug where some Viaduct tiles swallowed you whole,

  • Improved depth illusion in Viaduct,

  • Fixed bug where MOAR was invisible,

  • Fixed bug where some marsh cliffs didn't have overhangs,

  • Renamed Fencer to Duelist,

  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,

  • Nerfed beach loot,

  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,

  • Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,

  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),

  • Fixed bug where cameras spontaneous turn into books

Previous List of Changes for RETINA

New Content

Special Characters

  • Added Isabelle, the Paladin. Smite away!

  • Ending Dialogue added for Isabelle

  • Added Time Stop character, work in progress, it will get new art and a retheme

  • Added Defective, an eldritch horror multi-splitting character

Locations

  • Added Bank, Marshland, Viaduct locations

  • Added Siege version of Viaduct location

  • You can type the following commands into the console to check out the different locations:

  • [c]to_the_marshes[/c]

  • [c]to_the_viaduct[/c]

  • [c]to_the_treasury[/c]

  • [c]road{ siege2-viaduct }[/c]

Weapons

  • Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon

  • Added pike

  • Added kukri

  • Added buff banner support weapon

  • Added Barret 50 cal (named "M.O.A.R")

  • Made new weapons sellable

  • Made new weapons findable

Perks

  • Fencer perk added

  • Big Shot perk added

Other

  • Car Boat with turret added as a reward to the Marshland location

Tweaks

  • Improved the DNK16 "burst" feeling and very marginally buffed it

  • Hektatrius event updated for one of the new characters

  • Adjusted Anime Girl store timer setting

  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

Perks and Traits

  • Gourmand now provides morale to the team at meals

  • Kensai Perk reworked according to community discussion

  • Phoenix now gets a bottle of hot sauce on start

  • Hero Type now has an aura of protection

Sweet Vans

  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

  • Regular Van: Spawns furniture

  • Dog Van: Spawns a friendly dog

  • Ice Cream Van: Spawns delicious flavors

Bugfixes

  • Fixed bug for gun racks sometimes losing rifles

  • Bugfix for lightning bolts being pushed inward from map edge

  • Fixed a bug where bow&arrow arrows were invincible

  • Fixed a bug where not enough zombies spawned in the warehouse location

  • Fixed a bug where too much loot spawned in the warehouse loc

  • Fixed a weapon seller list bug

  • Fixed some bugs in events pertaining to Friend of Dog

  • More fixes I'm forgetting about

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