TRACHEA Update Testbranch #3 (Windows, Mac, Linux)
This is almost all the changes for the upcoming 10 year anniversary update! This is actually far past testing branch #3, I just have been bad at updating the notes this time. Due to this, I'm just updating all the changelog notes in one giant go.
The testing branch is also using retail saves right now, instead of the separate beta saves!
TO ACCESS THE TESTING BRANCH:
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Right Click "Death Road to Canada" in your Steam Library
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Go to Properties
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Click on the Betas tab on the left of the Properties window
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Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
Full List of Changes for TRACHEA Update
Rare characters
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The Stug: A quiet rally driver who modifies your car over time!
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Mobster: A charming dink who can lay down walls of bullet hell!
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Swiss Guard: Protects your team and has a halberd combo to master!
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Crash Dummy: Really loves being bitten, I promise
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Blacksmith: Gungineer Brainiac who makes firearms and ammo!
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First Mate: Leap at enemies with a giant anchor! Hit mid-air for powerful AoE!
New Personality Archetypes
This is a big one! We haven't done new Personality checks in quite a long time
These are similar to the old ANGRYSTRONG and CALMSHOT checks
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AGILE: HIGH FITNESS, HIGH ATTITUDE! HYPERACTIVE! Quick reactions, quite athletic!
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TINKER: HIGH MECHANICAL, HIGH WITS! Engineer your way out of things...sometimes!
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Each archetype has 8 new interactions with events, for 16 in total! Many old events affected.
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Check the library for more details on the archetypes.
New Locations
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Forge rare location! Has some new buildings in it. Who could be residing here?
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Martial Arts shop, a new city shop location. Some new weapons and upgrades for martial characters! Longbows can also spawn there! Irregularly, but it can happen.
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Harbor! Find the masterkey and "masterkey"...great place to find souped-up cars!
New Weapons
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Tonfa & Quarterstaff! Great for early-mid game.
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Kama! A powerful throwable!
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Wakizashi: breakable but deadly!
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Mortar: a gas based grenade launcher! Exotic.
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Added heat ray
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Added freeze ray
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Added new weapon class: flails.
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Flails have high cooldowns and can be clunky but they have scaling strength-based damage and can be useful even when tired.
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Three flails added to the game
Reworks and Adjustments
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LOOT GRAVITY WELL: High WITS followers will now pull loot towards them, like some sort of vacuum or magnet
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The radius of this effect scales with WITS
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The loot pull effect requires clear line of sight to work
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The loot requires you to be relatively safe, it won't work with too many zombies nearby
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This can be turned off or adjusted in Zombo Town, in the new Accessibility Options
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Anime Fan rework: if you have a paranoid, irritating or oblivious character in the party, they can extend the countdown to disaster!
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Friend Of Dog rework: now always has permanently friendly dog companion in missions
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Trademark Weapon rework - now always gives a sturdy machete if no other weapon is available. Levels 2 & 3 now give +1 STR and FIT, respectively!
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DINK now gets a Megaphone as their trademark weapon!
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Sound Sleeper rework: now gives 3 to 6 loyalty at random, and gain a random stat-up whenever you dodge the TIRED trait
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Gas siphon rate now scales with mechanical skill
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The car now indicates how many people are or should be inside of it
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Anime Bandits now have two counters for angry-strong and bandit chars
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Improved look and balance of abandoned warehouse
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Debutante Tweaks
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Debutante umbrella now completely counters the walking rain event
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Debutante now starts with the civilized character personality setup, which her description already alludes to
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Phoenixes can now access the pyro counter for pyro bandits; Pyromaniacs can still access it as usual
Text Events
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Pyromaniac bandits! Beware the bonfire!
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Cop bandits!
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THE MECHA BANDIT (ALL YOUR LOOT IS BELONG TO US)
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The Mystery Box
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Added 5 new despair events for recently added characters: Ember, Johannes, Admiral, Pewter, Clock King
Gameplay Mode Changes
- Horror Mode and Mutation EX now play Lost Hope theme
Other New Content
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Accessibility options added to Zombo Town! See the Giant Eagle
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Added new tilesets for reworked cities
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Added ambience for storms, applies to all modes except Horrors and Extreme Weather
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Added new torsos and legs (unisex)
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Improved look and balance of abandoned warehouse
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New book available in Zombo Town, outlines personality stats and what they do/mean
Tweaks and Bugfixes
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Adjusted the appearance of storms
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Big fix for buildings sometimes not generating in cities
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Fixed typo in YER MONEY OR YOR LIFE
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Fixed clock king bug
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Adjusted size of sycacity1 to prevent blockages
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Lots of small bugfixes
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Containers in the railyard glow properly now!
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(Hopefully) fixed performance issues relating to the train location on certain devices
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Fixed some fluff pixels around the weapons spritesheet
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Expanded some old cities slightly to prevent inaccessible buildings
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Added hint for chess master event to suggest even high wits chars can't beat it
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Fixed bomber zombie text bug
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Fixed issue where dog van dogs get fixated on floor loot
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Fixed issue where anime fans could fix themselves
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Fixed some internal weapon string issues
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Fixed old bug where car armour did not upgrade properly in some events
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Fixed issues relating to Admiral flare gun ammo and firing
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Fixed issue pertaining to craftsman and save scumming
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Fixed issue where banks could be heisted with stolen cutlery
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Fixed a bug where Puppy and Kitty could grow up despite being stone cold dead
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Fixed a bug where umbrellas were not counted properly
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Fixed bug where temporary playable rat characters did not properly contribute their loot to the trunk
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Fixed bug where goat could be milked infinitely
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Added protections to Magus' fade bolt to prevent other chars using it
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Fixed issue with new female leg sprites
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Fixed issue where freeze'd zombs could unfreeze themselves
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Sgt. Oates now clears his cyoa correctly
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