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TRACHEA Update Testbranch #2 (Windows)

Adding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far.

TO ACCESS THE TESTING BRANCH:

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

New Changes for Test Branch Update #2

  • Adjusted storm frequency again

  • Friend Of Dog rework: now always has permanently friendly dog companion in missions

  • New feature: gas siphon rate now scales with mechanical skill (thanks for the suggestion!)

  • Adjusted fridge frequency at the forge

  • Car feature: car now indicates how many people are or should be inside of it

  • Fixed some fluff pixels around the weapons spritesheet

  • Fixed grammar error in cop bandits

  • Expanded old city slightly to prevent inaccessible buildings

  • Added hint for chess master event to suggest even high wits chars can't beat it

  • Fixed bomber zombie text bug

  • Library now has info on TINKER and AGILE

  • Loot magnet adjustments

  • Loot vacuum aura radius reduced at base, also scales slower with wits

  • Loot vacuum now requires relative safety before activating (can't have too many zombs nearby)

  • (Hopefully) fixed performance issues relating to the train location on certain devices

  • EXPERIMENTAL: Getting medical to 8 or more will let you "Fortify" characters for free, granting them one free hit from any damage source

Full List of Changes for TRACHEA Update

Rare characters

  • The Stug: a quiet rally driver who modifies your car over time!

  • Mobster: a charming dink who can lay down walls of bullet hell!

  • Swiss Guard: protects your team and has a halberd combo to master!

  • Crash Dummy: really loves being bitten I promise

  • Blacksmith: gungineer brainiac who makes firearms and ammo!

  • First Mate: leap at enemies with a giant anchor! Hit mid-air for powerful AoE!

New Personality Archetypes

This is a big one! We haven't done new Personality checks in quite a long time

These are similar to the old ANGRYSTRONG and CALMSHOT checks

  • AGILE: HIGH FITNESS, HIGH ATTITUDE! HYPERACTIVE! Quick reactions, quite athletic!

  • TINKER: HIGH MECHANICAL, HIGH WITS! Engineer your way out of things...sometimes!

  • Each archetype has 8 new interactions with events, for 16 in total! Many old events affected.

  • Check the library for more details on the archetypes.

New Locations

  • Forge rare location! Has some new buildings in it. Who could be residing here?

  • Martial Arts shop, a new city shop location. Some new weapons and upgrades for martial characters! Longbows can also spawn there! Irregularly, but it can happen.

  • Harbor! Find the masterkey and "masterkey"...great place to find souped-up cars!

New Weapons

  • Tonfa & Quarterstaff! Great for early-mid game.

  • Kama! A powerful throwable!

  • Wakizashi: breakable but deadly!

  • Mortar: a gas based grenade launcher! Exotic.

  • Added heat ray

  • Added freeze ray

  • Added three new flails

Reworks and Adjustments

  • LOOT GRAVITY WELL: High WITS followers will now pull loot towards them, like some sort of vacuum or magnet

  • The radius of this effect scales with WITS

  • The loot pull effect requires clear line of sight to work

  • The loot requires you to be relatively safe, it won't work with too many zombies nearby

  • Anime Fan rework: if you have a paranoid, irritating or oblivious character in the party, they can extend the countdown to disaster!

  • Friend Of Dog rework: now always has permanently friendly dog companion in missions

  • Trademark Weapon rework - now always gives a sturdy machete if no other weapon is available. Levels 2 & 3 now give +1 STR and FIT, respectively!

  • DINK now gets a Megaphone as their trademark weapon!

  • Gas siphon rate now scales with mechanical skill

  • The car now indicates how many people are or should be inside of it

  • Anime Bandits now have two counters for angry-strong and bandit chars

  • Improved look and balance of abandoned warehouse

Text Events

  • Pyromaniac bandits! Beware the bonfire!

  • Cop bandits!

  • THE MECHA BANDIT (ALL YOUR LOOT IS BELONG TO US)

  • The Mystery Box

  • Added 5 new despair events for recently added characters: Ember, Johannes, Admiral, Pewter, Clock King

Gameplay Mode Changes

  • Horror Mode and Mutation EX now play Lost Hope theme

Other New Content

  • Added new tilesets for reworked cities

  • Added ambience for storms, applies to all modes except Horrors and Extreme Weather

  • Added new torsos and legs (unisex)

  • Improved look and balance of abandoned warehouse

Tweaks and Bugfixes

  • Big fix for buildings sometimes not generating in cities

  • Fixed typo in YER MONEY OR YOR LIFE

  • Fixed clock king bug

  • Adjusted size of sycacity1 to prevent blockages

  • Lots of small bugfixes

  • Containers in the railyard glow properly now!

  • (Hopefully) fixed performance issues relating to the train location on certain devices

  • Fixed some fluff pixels around the weapons spritesheet

  • Expanded some old cities slightly to prevent inaccessible buildings

  • Added hint for chess master event to suggest even high wits chars can't beat it

  • Fixed bomber zombie text bug

Читать в Steam ↗

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