TRACHEA Update Testbranch #2 (Windows)
Adding more to the upcoming 10 Year Anniversary update! Read below for a list of the new changes, and then a big list of all changes so far.
TO ACCESS THE TESTING BRANCH:
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Right Click "Death Road to Canada" in your Steam Library
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Go to Properties
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Click on the Betas tab on the left of the Properties window
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Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
New Changes for Test Branch Update #2
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Adjusted storm frequency again
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Friend Of Dog rework: now always has permanently friendly dog companion in missions
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New feature: gas siphon rate now scales with mechanical skill (thanks for the suggestion!)
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Adjusted fridge frequency at the forge
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Car feature: car now indicates how many people are or should be inside of it
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Fixed some fluff pixels around the weapons spritesheet
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Fixed grammar error in cop bandits
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Expanded old city slightly to prevent inaccessible buildings
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Added hint for chess master event to suggest even high wits chars can't beat it
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Fixed bomber zombie text bug
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Library now has info on TINKER and AGILE
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Loot magnet adjustments
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Loot vacuum aura radius reduced at base, also scales slower with wits
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Loot vacuum now requires relative safety before activating (can't have too many zombs nearby)
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(Hopefully) fixed performance issues relating to the train location on certain devices
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EXPERIMENTAL: Getting medical to 8 or more will let you "Fortify" characters for free, granting them one free hit from any damage source
Full List of Changes for TRACHEA Update
Rare characters
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The Stug: a quiet rally driver who modifies your car over time!
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Mobster: a charming dink who can lay down walls of bullet hell!
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Swiss Guard: protects your team and has a halberd combo to master!
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Crash Dummy: really loves being bitten I promise
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Blacksmith: gungineer brainiac who makes firearms and ammo!
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First Mate: leap at enemies with a giant anchor! Hit mid-air for powerful AoE!
New Personality Archetypes
This is a big one! We haven't done new Personality checks in quite a long time
These are similar to the old ANGRYSTRONG and CALMSHOT checks
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AGILE: HIGH FITNESS, HIGH ATTITUDE! HYPERACTIVE! Quick reactions, quite athletic!
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TINKER: HIGH MECHANICAL, HIGH WITS! Engineer your way out of things...sometimes!
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Each archetype has 8 new interactions with events, for 16 in total! Many old events affected.
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Check the library for more details on the archetypes.
New Locations
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Forge rare location! Has some new buildings in it. Who could be residing here?
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Martial Arts shop, a new city shop location. Some new weapons and upgrades for martial characters! Longbows can also spawn there! Irregularly, but it can happen.
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Harbor! Find the masterkey and "masterkey"...great place to find souped-up cars!
New Weapons
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Tonfa & Quarterstaff! Great for early-mid game.
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Kama! A powerful throwable!
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Wakizashi: breakable but deadly!
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Mortar: a gas based grenade launcher! Exotic.
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Added heat ray
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Added freeze ray
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Added three new flails
Reworks and Adjustments
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LOOT GRAVITY WELL: High WITS followers will now pull loot towards them, like some sort of vacuum or magnet
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The radius of this effect scales with WITS
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The loot pull effect requires clear line of sight to work
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The loot requires you to be relatively safe, it won't work with too many zombies nearby
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Anime Fan rework: if you have a paranoid, irritating or oblivious character in the party, they can extend the countdown to disaster!
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Friend Of Dog rework: now always has permanently friendly dog companion in missions
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Trademark Weapon rework - now always gives a sturdy machete if no other weapon is available. Levels 2 & 3 now give +1 STR and FIT, respectively!
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DINK now gets a Megaphone as their trademark weapon!
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Gas siphon rate now scales with mechanical skill
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The car now indicates how many people are or should be inside of it
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Anime Bandits now have two counters for angry-strong and bandit chars
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Improved look and balance of abandoned warehouse
Text Events
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Pyromaniac bandits! Beware the bonfire!
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Cop bandits!
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THE MECHA BANDIT (ALL YOUR LOOT IS BELONG TO US)
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The Mystery Box
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Added 5 new despair events for recently added characters: Ember, Johannes, Admiral, Pewter, Clock King
Gameplay Mode Changes
- Horror Mode and Mutation EX now play Lost Hope theme
Other New Content
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Added new tilesets for reworked cities
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Added ambience for storms, applies to all modes except Horrors and Extreme Weather
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Added new torsos and legs (unisex)
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Improved look and balance of abandoned warehouse
Tweaks and Bugfixes
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Big fix for buildings sometimes not generating in cities
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Fixed typo in YER MONEY OR YOR LIFE
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Fixed clock king bug
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Adjusted size of sycacity1 to prevent blockages
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Lots of small bugfixes
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Containers in the railyard glow properly now!
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(Hopefully) fixed performance issues relating to the train location on certain devices
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Fixed some fluff pixels around the weapons spritesheet
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Expanded some old cities slightly to prevent inaccessible buildings
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Added hint for chess master event to suggest even high wits chars can't beat it
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Fixed bomber zombie text bug
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