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RETINA Update Testbranch #3 (WINDOWS)

Getting close! Next up we're likely to wrap up any fixes, add some new art, and then get Linux and Mac builds out.

TO ACCESS THE TESTING BRANCH:

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.

New Changes for Testbranch #3

  • Added a new trait, Hyperfixated

  • Added Evil Sycamore to the beta branch. From now on, you can use this character to unlock game modes, instantly, during the test branches

  • Fixed bug with zombie aggro in the Bank,

  • Added ending rewards for new gamemodes,

  • Mutation Mode now raises max zp properly,

  • New modes now have extra ending bits,

  • Fixed null tile viaduct bug,

  • Fixed text for bank event,

  • Fixed banner in testregion not having any charges,

  • Fixed omitted ending dialogue for new chars,

  • Fixed bug where Ember couldn't die,

  • Fixed streetlights in Bank having weird hitboxes,

  • Fixed typo in mutation mode desc,

  • fixed bug where carboat turret would appear on new cars,

  • fixed bug where spider can pick up loot, same goes for bus characters

Previous List of Changes for RETINA

New Content

Special Characters

  • Added Isabelle, the Paladin. Smite away!

  • Ending Dialogue added for Isabelle

  • Added Time Stop character, work in progress, it will get new art and a retheme

  • Added Defective, an eldritch horror multi-splitting character

Gameplay Modes

  • Added MUTATION mode, where zombies get more resistant and more GRABBY over time

  • Added INFECTION mode EXTREME

Locations

  • Added Bank, Marshland, Viaduct locations

  • Added Siege version of Viaduct location

  • You can type the following commands into the console to check out the different locations:

  • [c]to_the_marshes[/c]

  • [c]to_the_viaduct[/c]

  • [c]to_the_treasury[/c]

  • [c]road{ siege2-viaduct }[/c]

Weapons

  • Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon

  • Added pike

  • Added kukri

  • Added buff banner support weapon

  • Added Barret 50 cal (named "M.O.A.R")

  • Made new weapons sellable

  • Made new weapons findable

Perks and Traits

  • Duelist perk added, go for those tipper hits

  • Big Shot perk added, slower ranged, but bonus damage scaling with shooting

  • Hyperfixated Trait added, get really good at ONE thing

Other

  • Car Boat with turret added as a reward to the Marshland location

Tweaks

  • Improved the DNK16 "burst" feeling and very marginally buffed it

  • Hektatrius event updated for one of the new characters

  • Adjusted Anime Girl store timer setting

  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

  • Reworked 4JS Mode: scepters now have a random powerup they spawn with

  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo

  • Nerfed beach loot

  • Added a sound when a powerup drops in RPG mode

  • Reworked RPG mode powerup table to be more fair

Perks and Traits

  • Gourmand now provides morale to the team at meals

  • Kensai Perk reworked according to community discussion

  • Phoenix now gets a bottle of hot sauce on start

  • Hero Type now has an aura of protection

  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)

  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets

Sweet Vans

  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

  • Regular Van: Spawns furniture

  • Dog Van: Spawns a friendly dog

  • Ice Cream Van: Spawns delicious flavors

Bugfixes

  • Fixed bug for gun racks sometimes losing rifles

  • Bugfix for lightning bolts being pushed inward from map edge

  • Fixed a bug where bow&arrow arrows were invincible

  • Fixed a bug where not enough zombies spawned in the warehouse location

  • Fixed a bug where too much loot spawned in the warehouse loc

  • Fixed a weapon seller list bug

  • Fixed some bugs in events pertaining to Friend of Dog

  • Fixed bug where cameras spontaneous turn into books

  • Fixed bug where ammo crates still had their hitboxes after being used,

  • Fixed bug where gamemode wins didn't display for new modes

  • More fixes I'm forgetting about

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