RETINA Update Testbranch #3 (WINDOWS)
Getting close! Next up we're likely to wrap up any fixes, add some new art, and then get Linux and Mac builds out.
TO ACCESS THE TESTING BRANCH:
-
Right Click "Death Road to Canada" in your Steam Library
-
Go to Properties
-
Click on the Betas tab on the left of the Properties window
-
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.
New Changes for Testbranch #3
-
Added a new trait, Hyperfixated
-
Added Evil Sycamore to the beta branch. From now on, you can use this character to unlock game modes, instantly, during the test branches
-
Fixed bug with zombie aggro in the Bank,
-
Added ending rewards for new gamemodes,
-
Mutation Mode now raises max zp properly,
-
New modes now have extra ending bits,
-
Fixed null tile viaduct bug,
-
Fixed text for bank event,
-
Fixed banner in testregion not having any charges,
-
Fixed omitted ending dialogue for new chars,
-
Fixed bug where Ember couldn't die,
-
Fixed streetlights in Bank having weird hitboxes,
-
Fixed typo in mutation mode desc,
-
fixed bug where carboat turret would appear on new cars,
-
fixed bug where spider can pick up loot, same goes for bus characters
Previous List of Changes for RETINA
New Content
Special Characters
-
Added Isabelle, the Paladin. Smite away!
-
Ending Dialogue added for Isabelle
-
Added Time Stop character, work in progress, it will get new art and a retheme
-
Added Defective, an eldritch horror multi-splitting character
Gameplay Modes
-
Added MUTATION mode, where zombies get more resistant and more GRABBY over time
-
Added INFECTION mode EXTREME
Locations
-
Added Bank, Marshland, Viaduct locations
-
Added Siege version of Viaduct location
-
You can type the following commands into the console to check out the different locations:
-
[c]to_the_marshes[/c]
-
[c]to_the_viaduct[/c]
-
[c]to_the_treasury[/c]
-
[c]road{ siege2-viaduct }[/c]
Weapons
-
Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon
-
Added pike
-
Added kukri
-
Added buff banner support weapon
-
Added Barret 50 cal (named "M.O.A.R")
-
Made new weapons sellable
-
Made new weapons findable
Perks and Traits
-
Duelist perk added, go for those tipper hits
-
Big Shot perk added, slower ranged, but bonus damage scaling with shooting
-
Hyperfixated Trait added, get really good at ONE thing
Other
- Car Boat with turret added as a reward to the Marshland location
Tweaks
-
Improved the DNK16 "burst" feeling and very marginally buffed it
-
Hektatrius event updated for one of the new characters
-
Adjusted Anime Girl store timer setting
-
Made it easier for AI to get into the car during floods, in Severe Weather Mode
-
Reworked 4JS Mode: scepters now have a random powerup they spawn with
-
Prison ammo piles are now rifle ammo crates and drop 25-30 ammo
-
Nerfed beach loot
-
Added a sound when a powerup drops in RPG mode
-
Reworked RPG mode powerup table to be more fair
Perks and Traits
-
Gourmand now provides morale to the team at meals
-
Kensai Perk reworked according to community discussion
-
Phoenix now gets a bottle of hot sauce on start
-
Hero Type now has an aura of protection
-
Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)
-
Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets
Sweet Vans
-
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
-
Regular Van: Spawns furniture
-
Dog Van: Spawns a friendly dog
-
Ice Cream Van: Spawns delicious flavors
Bugfixes
-
Fixed bug for gun racks sometimes losing rifles
-
Bugfix for lightning bolts being pushed inward from map edge
-
Fixed a bug where bow&arrow arrows were invincible
-
Fixed a bug where not enough zombies spawned in the warehouse location
-
Fixed a bug where too much loot spawned in the warehouse loc
-
Fixed a weapon seller list bug
-
Fixed some bugs in events pertaining to Friend of Dog
-
Fixed bug where cameras spontaneous turn into books
-
Fixed bug where ammo crates still had their hitboxes after being used,
-
Fixed bug where gamemode wins didn't display for new modes
-
More fixes I'm forgetting about
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.