RETINA Update Testbranch #5 (WIN+MAC+LINUX)
A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off.
**EDIT 11/17: **Updated this testing branch with some additional changes, see below.
**EDIT 11/18: **Tiny changes to fix some extra files.
TO ACCESS THE TESTING BRANCH:
-
Right Click "Death Road to Canada" in your Steam Library
-
Go to Properties
-
Click on the Betas tab on the left of the Properties window
-
Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"
November 17 Hotfix
-
Adjusted weather mode extra food eating to be more text-compact
-
Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does
-
Fixed bug where trees on the beach would spasm uncontrollably
-
Fixed bug related to selling weapons
-
Adjustments to character event text to make them more in-line with base game
New Changes for Testbranch #5
-
LINUX and MAC versions added
-
Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff
-
Buffed Dingus Savant
-
DINK chars now start at 2 morale, not 0; prevents 0-day despair events,
-
Adjusted weapon sprites
Previous List of Changes for RETINA
New Content
Special Characters
-
Added Isabelle, the Paladin. Smite away!
-
Ending Dialogue added for Isabelle
-
Added Time Stop character, work in progress, it will get new art and a retheme
-
Added Defective, an eldritch horror multi-splitting character
Gameplay Modes
-
Added MUTATION mode, where zombies get more resistant and more GRABBY over time
-
Added INFECTION mode EXTREME
Locations
-
Added Bank, Marshland, Viaduct locations
-
Added Gauntlet Siege version of Viaduct location
Weapons
-
Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon
-
Added pike
-
Added kukri
-
Added buff banner support weapon
-
Added Barret 50 cal (named "M.O.A.R")
-
Made new weapons sellable
-
Made new weapons findable
Perks and Traits
-
Duelist perk added, go for those tipper hits
-
Big Shot perk added, slower ranged, but bonus damage scaling with shooting
-
Hyperfixated Trait added, get really good at ONE thing
-
D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale
-
Craftsman Trait added, never break a weapon again
Other
- Car Boat with turret added as a reward to the Marshland location
Tweaks
-
Improved the DNK16 "burst" feeling and very marginally buffed it
-
Hektatrius event updated for one of the new characters
-
Adjusted Anime Girl store timer setting
-
Made it easier for AI to get into the car during floods, in Severe Weather Mode
-
Reworked 4JS Mode: scepters now have a random powerup they spawn with
-
Prison ammo piles are now rifle ammo crates and drop 25-30 ammo
-
Nerfed beach loot
-
Added a sound when a powerup drops in RPG mode
-
Reworked RPG mode powerup table to be more fair
Perks and Traits
-
Gourmand now provides morale to the team at meals
-
Kensai Perk reworked according to community discussion, including a -10 penalty to shooting
-
Phoenix now gets a bottle of hot sauce on start
-
Hero Type now has an aura of protection
-
Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)
-
Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets
-
Buffed Dingus Savant
Sweet Vans
-
Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.
-
Regular Van: Spawns furniture
-
Dog Van: Spawns a friendly dog
-
Ice Cream Van: Spawns delicious flavors
Bugfixes
-
Fixed bug for gun racks sometimes losing rifles
-
Bugfix for lightning bolts being pushed inward from map edge
-
Fixed a bug where bow&arrow arrows were invincible
-
Fixed a bug where not enough zombies spawned in the warehouse location
-
Fixed a bug where too much loot spawned in the warehouse loc
-
Fixed a weapon seller list bug
-
Fixed some bugs in events pertaining to Friend of Dog
-
Fixed bug where cameras spontaneous turn into books
-
Fixed bug where ammo crates still had their hitboxes after being used,
-
Fixed bug where gamemode wins didn't display for new modes
-
Fixed beaches not having umbrellas
-
Fixed beach street lamps
-
Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs
-
More fixes I'm forgetting about
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.