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RETINA Update Testbranch #5 (WIN+MAC+LINUX)

A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off.

**EDIT 11/17: **Updated this testing branch with some additional changes, see below.

**EDIT 11/18: **Tiny changes to fix some extra files.

TO ACCESS THE TESTING BRANCH:

  • Right Click "Death Road to Canada" in your Steam Library

  • Go to Properties

  • Click on the Betas tab on the left of the Properties window

  • Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"

November 17 Hotfix

  • Adjusted weather mode extra food eating to be more text-compact

  • Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does

  • Fixed bug where trees on the beach would spasm uncontrollably

  • Fixed bug related to selling weapons

  • Adjustments to character event text to make them more in-line with base game

New Changes for Testbranch #5

  • LINUX and MAC versions added

  • Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff

  • Buffed Dingus Savant

  • DINK chars now start at 2 morale, not 0; prevents 0-day despair events,

  • Adjusted weapon sprites

Previous List of Changes for RETINA

New Content

Special Characters

  • Added Isabelle, the Paladin. Smite away!

  • Ending Dialogue added for Isabelle

  • Added Time Stop character, work in progress, it will get new art and a retheme

  • Added Defective, an eldritch horror multi-splitting character

Gameplay Modes

  • Added MUTATION mode, where zombies get more resistant and more GRABBY over time

  • Added INFECTION mode EXTREME

Locations

  • Added Bank, Marshland, Viaduct locations

  • Added Gauntlet Siege version of Viaduct location

Weapons

  • Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon

  • Added pike

  • Added kukri

  • Added buff banner support weapon

  • Added Barret 50 cal (named "M.O.A.R")

  • Made new weapons sellable

  • Made new weapons findable

Perks and Traits

  • Duelist perk added, go for those tipper hits

  • Big Shot perk added, slower ranged, but bonus damage scaling with shooting

  • Hyperfixated Trait added, get really good at ONE thing

  • D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale

  • Craftsman Trait added, never break a weapon again

Other

  • Car Boat with turret added as a reward to the Marshland location

Tweaks

  • Improved the DNK16 "burst" feeling and very marginally buffed it

  • Hektatrius event updated for one of the new characters

  • Adjusted Anime Girl store timer setting

  • Made it easier for AI to get into the car during floods, in Severe Weather Mode

  • Reworked 4JS Mode: scepters now have a random powerup they spawn with

  • Prison ammo piles are now rifle ammo crates and drop 25-30 ammo

  • Nerfed beach loot

  • Added a sound when a powerup drops in RPG mode

  • Reworked RPG mode powerup table to be more fair

Perks and Traits

  • Gourmand now provides morale to the team at meals

  • Kensai Perk reworked according to community discussion, including a -10 penalty to shooting

  • Phoenix now gets a bottle of hot sauce on start

  • Hero Type now has an aura of protection

  • Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)

  • Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets

  • Buffed Dingus Savant

Sweet Vans

  • Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.

  • Regular Van: Spawns furniture

  • Dog Van: Spawns a friendly dog

  • Ice Cream Van: Spawns delicious flavors

Bugfixes

  • Fixed bug for gun racks sometimes losing rifles

  • Bugfix for lightning bolts being pushed inward from map edge

  • Fixed a bug where bow&arrow arrows were invincible

  • Fixed a bug where not enough zombies spawned in the warehouse location

  • Fixed a bug where too much loot spawned in the warehouse loc

  • Fixed a weapon seller list bug

  • Fixed some bugs in events pertaining to Friend of Dog

  • Fixed bug where cameras spontaneous turn into books

  • Fixed bug where ammo crates still had their hitboxes after being used,

  • Fixed bug where gamemode wins didn't display for new modes

  • Fixed beaches not having umbrellas

  • Fixed beach street lamps

  • Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs

  • More fixes I'm forgetting about

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