V1.0.10 Patch notes
Hello scavengers, here comes our last briefing for this week, right before the weekend starts!
Bosses
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Fractured Mind: Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear .
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Eugenesys' Doom:* *Fixed a softlock where the final boss () could reach 0 HP without triggering the final cinematic.
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Echos of Suffering: Fixed Asterion's death animation not triggering correctly when killed while stunned.
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Paralysis no more: Fixed Kassandra and Hugo being vulnerable to paralysis. Both are now immune to it. (sorry! :wesker:)
Combat & Movement
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Character's unique weapon: Fixed weapon assignment issues allowing the Katana and Revolver to be used by the wrong character.
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Pushed away: Fixed players being pushed away during a game mode transition.
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Backward steps: Fixed enemies occasionally following an invalid path when moving backwards.
General
- Save thumbnail: Fixed a missing save thumbnail for Wound in the Stronghold.
Next week we are shifting focus to performance improvements and hardware-related crashes, along with a long-requested FPS cap option in the settings.
We are also making solid progress on the balancing front, enough to potentially ship two new game modes:
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Story, for players who want to soak in the atmosphere and narrative without fighting for their lives every other turn.
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Normal, the true survival horror experience we always intended. and yes, it will be harder than the current difficulty. You asked for it. :stress:
Have a nice weekend and see you next week!
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