Новости Vultures - Scavengers of Death
Объявления разработчиков, обновления и обсуждения.
Major Update: Support end-to-end controller play and bug fixing
Hey Scavengers! We're back with a new update which brings support to end-to-end controller play via Steam Input, while also targeting bugs as some are still very present in the game and we always make our priority into…
Читать и обсудить →v1.1.6
A brand new patch notes is available that targets most of the bugs you've shared with us on Steam and Discord such as the tutorial issue with Amber not pulling enemies with the grappling hook and the camera drifting rand…
Читать и обсудить →Our biggest bug fixing update ever: to get rid of major bugs in Vultures!
Report for duty, Agents! This new major update has one main purpose: make the game the cleanest version possible, getting rid of major bugs, softlocked and visual issues that you reported to us. From documents missing o…
Читать и обсудить →v1.1.4
Hello Vultures agents! Today's new small patch is targeting some bugs you've shared with us, especially the blocking issue at the heliport! Bug fixes Fixed issue in Wound in the Stronghold's heliport which was blocki…
Читать и обсудить →v1.1.3.1 Hotfix
This hotfix fixes an issue introduced with the recent Steam Input update that could cause the End Turn shortcut to be triggered multiple times. In some situations, this resulted in enemies taking multiple consecutive tu…
Читать и обсудить →v1.1.3
Hello Vultures agents! A new patch note is here before the weekend, and in it you can find support for Steam Input and a place to check Mission Stats for completed missions. New Features **Steam Input**: You can plugi…
Читать и обсудить →V1.1.2
Hello scavengers! Since the Major Update that included the new Survival Modes from last week, we've been keeping an eye on your feedback and bug reports to keep fixing and improving the game state. Here what's coming i…
Читать и обсудить →Major Update: new game difficulty modes and our demo updated!
Greetings, Vultures Agents! In this news, we will dive into the new game difficulty modes and their specificity, as well as some information on our latest patch notes and what's next! The game has also a **30% discount*…
Читать и обсудить →v1.0.13
Hello Vultures agents! New patch notes here before the weekend, and in it you can find room completion fixes, animation improvements, and several bug fixes! **Gameplay & Combat** Fixed the Grappling Gun pull action o…
Читать и обсудить →V1.0.12
Helllo Scavengers, here comes a new patch note which include a special improvement of the attack panels based on the valuable inputs you've shared and discussed with us! :dp4compass: **Interface** **Attack stats panel…
Читать и обсудить →V1.0.11
Hello scavengers! Our bug fixes quest continue while we refine our upcoming difficulty mode. We want to make sure the "normal mode" challenge brings out the best of Vultures' tactical combat system before we ship it, a…
Читать и обсудить →V1.0.10 Patch notes
Hello scavengers, here comes our last briefing for this week, right before the weekend starts! **Bosses** ***Fractured Mind*:** Fixed skipping the dialogue in the Crypt causing the Mausoleum key to never appear . ***…
Читать и обсудить →V1.0.9 - Patch notes
Hello scavengers, here comes a second patch for this week :OL2bandage: **Missions** ***Eugenesys' Doom:*** Fixed a softlock caused by Leopoldo equipping the Katana, which also resolves several animation issues when usi…
Читать и обсудить →V1.0.8 - Patch notes
Hi everyone! In today's patch we are bringing some fixes and updates to gear, as requested by some of you since launch. **Armor & Equipment** Fixed an issue allowing players to discard a helmet or vest while it was sti…
Читать и обсудить →V1.0.7 - Patch notes
The fog lifts a little more with each update, and here comes one more before the weekend! :OL2bandage: **Missions** ***Fractured Mind:*** Fixed a map display issue that occurred when changing the game language during t…
Читать и обсудить →A week after the release: a small recap for all our agents!
Hello Vultures agents! It's been a week since the game was released and what a week that was! First of all, we wanted to thank you again, all of you who believed in a game made by 2 colombians devs that tried to mix t…
Читать и обсудить →V1.0.6 - Patch notes
Good day, agent! We've got a few updates to share about the field, join us in the NEST room for a quick presentation. :iicomputer: **General** Fixed a softlock where switching focus from one door to another would leave…
Читать и обсудить →V1.0.5 - Patch notes
Hey everyone. Here comes your daily patch, with a small new feature that some of your where requesting in the Arsenal: sorting objects! Of course, we have identified and fixed a few more softlocking bugs and we are sti…
Читать и обсудить →V.1.0.4 - Patch notes
New week, new patch! :bandages: **Missions** ***Ashes of the Last Witness:*** Fixed a softlock where the game would still report enemies remaining after all enemies and the boss were killed. This was caused by stunned …
Читать и обсудить →V.1.0.3 - Patch notes
We've announced it yesterday, our current priority is to address as many bugs you've reported and make sure no more softlocking bug remains. :dd2bleed: If you were stuck or blocked in a level due to a bug, if we've fixe…
Читать и обсудить →