Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Hotfix #13 (10/03/26)

Patching Moving Forward

Now that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded.

Improvements

  • Significantly reduced the threshold time for culling dropped or unharvested resources, before they're cleaned up, to improve performance.
  • Added the ability to put the EMP Charge into a chest or add it to the Recycling Station.
  • Renamed Auto-Injectors to Injectors to reduce potential confusion about their use.
  • Central UI panels like Crafting, the Market and Upgrades now always draw above others so that they work better with UI scaling.
  • Removed restrictions around the placement of Potted Plants.

Balancing

  • Reduced the speed at which Vitality stats degrade by about 50%. This should make especially the early-game less punishing for Vitality. Remember, Vitality stats also degrade another 50% slower while in your Outpost!
  • Removed the movement speed slowdown of the Overencumbered status effect. No more sudden slowdowns and dumping items when your Vitality drops.
  • Increased the minimum threshold for fall damage, so smaller falls should not cause damage.
  • Moved the Cargo Bays of all variants down one RAPP level to make them more accessible earlier on.

Tasks

  • **Fixed an issue where using the Unstuck button inside Facility Rho could lock you out. ** If you had this happen, please contact me and I can fix your save!
  • Updated objective in FINDING THE CURE to use the correct name of the facility required.
  • Clarified objectives of FINDING THE CURE to reference the specific item to craft.
  • Attempted to improve readability of required puzzle steps in Epsilon.
  • Tweaked the wording of the TAKING SHORTCUTS task to make it clearer that you need to construct the new facility on the surface.

Fixes

  • Fixed auto-selection of hotbar slot zero causing a throwable item radius to appear on game start if a relevant item was in this slot.
  • Fixed the possibility of Trudy's RAPP reminder call triggering before the player constructs the Trade Node.
  • Outer Caverns drill-site dialogue will no longer play if you've already found the Clifftop Hab.
  • Last line of Oxygen Filters I dialogue will no longer play if player has already discovered the Crater Facility.
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения