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Version 1.016 (16/03/26)

Version 1.016 - 16/03/26 - 17:40 GMT

This is the first of the new-cadence patches! Expect the next one on Wednesday, and then probably another on Friday!

New Features

  • Added a DX12 launch option to Steam when the game is launched, which should provide much higher framerates and better stability for DX12 capable hardware.
  • Added a new Settings option - 'Drop Items on Death' to allow for disabling dropping items on death. Can be set at any point, and is called out specially at game start.

Improvements

  • Disabled dropping items on death within Seam X-5 while I investigate issues with finding safe spawn locations for dropped items.
  • Added a line to the top of the Settings menu clarifying that most settings are saved per-slot rather than globally.
  • Updated Credits visuals/structure.
  • Improved the reliability of scanning objectives/tasks.
  • Improved the lighting of destructible outcrops, particularly where they meet the terrain.
  • The Developer Message will no longer appear again after it's been closed.

Balancing

  • Added Camberflex to the Depthane Automated Mining Drill's possible products.

Tasks

  • Fixed ROAD TO RICHES using an incorrect upgrade name.

Fixes

  • Added a failsafe for players who don't have a required keycard for proceeding through Kryptos.
  • Fixed 'Must remove linked items before removing' message when attempting to deconstruct an item or habitat which previously had other constructions placed on top of it then moved.
  • Fixed constructions built outside not correctly linking together (e.g. stacked containers).
  • Fixed the potential for the Negative Vitality Effects setting option to reset if player had other difficulty modifers set.
  • Fixed a rare edge case where the player could lose critical items if using the Unstuck feature while dying or falling out of bounds.
  • Fixed a missing fall-death trigger between Rho and Sigma.
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