Tales of Maj'Eyal 1.6.2 "Bug Annihilator" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 !
A "small" bugfix release this time :)
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Disabled Probability Travel on NPCs; they don't know how to use it anyway
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Fixed Bow Threading to correctly swap to bows
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Reduced fixedboss randomclass talents spread
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Fixes a bug with Annihilator's shield capacitor
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Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions
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Limit Fire Dragon Shield procs to 4/turn
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Disable Shadowstrike on NPCs
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Reduce and cap Bone Spear damage
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Replace Pale Drake Elemental Surge with Adept
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Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)
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Increase Dissipation dispel from 4 to 8
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Fix Mirror Image not actually taunting on cast
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Remove Spine of the World from Gorbat
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Limit Elandar and Vor to unlocking 1 category and ban several problematic talents
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Made thoughtform use talents slightly more often
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Fixes to block callback and archery AI
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Changed Freeze scaling to something saner
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Being Frozen will not prevent the application of Wet and Frozen Feet debuffs
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If the caster is Frozen when casting Shatter, the ice block is instantly destroyed
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Disruption Shield now has a hard cap to max mana considered for energy storage
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Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion
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Fixed a bug with Mark Prey tooltip
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Fixed Horrific Display pulling foes even without Call of Amakthel level 5
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Fixed Mutated Hand not using itself as a mastery
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Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied
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Fix Galen's Flowing Robe
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Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did
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Replaced Charm Mastery with Device Mastery from the [redacted] machine!
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Fixed Galvanic Rod not being usable after dying
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Static Shock now correctly allows equipping shields with Cunning
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Autoloader makes your shots bypass allies harmlessly
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Heavy Weapons no longer drain steam
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Boltgun and Flamethrower correctly gain damage bonus from Autoloader
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Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff
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Turrets tooltip improved
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Turrets gain increased armor
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Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade
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Steamgun Turret damage improved
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AI of all turrets improved
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Gauss Turrets correctly ignore armor
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Rocket Pods no longer generate Heavy Weapon Ammo
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Seeker Warhead now always stuns, and uses a better tile
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Mecharachnid can self-destruct
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Mecharachnid no longer inflicts friendly fire
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Mecharachnid can equip armor with Dexterity
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Mecharachnid's Overrun gives Steamsaw Mastery
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Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes
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Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks
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Mecharachnid correctly uses Magnetic Accelerator to escape
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Fixed Pincer Strike tooltip
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Heavy Weapons deactivate when you rest
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Tooltip of Chemical Grenade fixed
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Increase max number of Raze procs to 25
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Nerf Steam Power (the talent) scaling
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Fix Furnace tooltip
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Nerf scaling on Furnace (linear scaling is evil on NPCs)
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Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further
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Removed dust and tooth requirements for arcane dynamo
Have fun in Eyal!
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