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Tales of Maj'Eyal 1.6.2 "Bug Annihilator" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.2 !

A "small" bugfix release this time :)

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  • Disabled Probability Travel on NPCs; they don't know how to use it anyway

  • Fixed Bow Threading to correctly swap to bows

  • Reduced fixedboss randomclass talents spread

  • Fixes a bug with Annihilator's shield capacitor

  • Fix wand, totem, and torque damage tooltips not always using bonus damage in their descriptions

  • Limit Fire Dragon Shield procs to 4/turn

  • Disable Shadowstrike on NPCs

  • Reduce and cap Bone Spear damage

  • Replace Pale Drake Elemental Surge with Adept

  • Reduce the scaling of the Archmage resist pen scalers to approach 60% instead of 100% (does not affect players)

  • Increase Dissipation dispel from 4 to 8

  • Fix Mirror Image not actually taunting on cast

  • Remove Spine of the World from Gorbat

  • Limit Elandar and Vor to unlocking 1 category and ban several problematic talents

  • Made thoughtform use talents slightly more often

  • Fixes to block callback and archery AI

  • Changed Freeze scaling to something saner

  • Being Frozen will not prevent the application of Wet and Frozen Feet debuffs

  • If the caster is Frozen when casting Shatter, the ice block is instantly destroyed

  • Disruption Shield now has a hard cap to max mana considered for energy storage

  • Gloves and Gauntlets of tier3 and tier5 will now start dropping in tier2 and tier4 respectively, mainly to help Brawlers get better weapons in a timely fashion

  • Fixed a bug with Mark Prey tooltip

1 / 1 · 100%
  • Fixed Horrific Display pulling foes even without Call of Amakthel level 5

  • Fixed Mutated Hand not using itself as a mastery

  • Fixed Preordain and Luckdrinker to correctly work from 7 stacks as the tooltip implied

1 / 1 · 100%
  • Fix Galen's Flowing Robe

  • Fixed Metaphasic Echoes to do damage on the same area as Reality Breach did

  • Replaced Charm Mastery with Device Mastery from the [redacted] machine!

  • Fixed Galvanic Rod not being usable after dying

  • Static Shock now correctly allows equipping shields with Cunning

  • Autoloader makes your shots bypass allies harmlessly

  • Heavy Weapons no longer drain steam

  • Boltgun and Flamethrower correctly gain damage bonus from Autoloader

  • Heavy Weapon Expertise (boltgun) scales correctly and always applies the correct debuff

  • Turrets tooltip improved

  • Turrets gain increased armor

  • Flame Turret gains further scaling armor and resistances, and no longer gets damage decreased by Upgrade

  • Steamgun Turret damage improved

  • AI of all turrets improved

  • Gauss Turrets correctly ignore armor

  • Rocket Pods no longer generate Heavy Weapon Ammo

  • Seeker Warhead now always stuns, and uses a better tile

  • Mecharachnid can self-destruct

  • Mecharachnid no longer inflicts friendly fire

  • Mecharachnid can equip armor with Dexterity

  • Mecharachnid's Overrun gives Steamsaw Mastery

  • Mecharachnid Piloting ejects you in a wider area, reducing chance of crashes

  • Mecharachnid Piloting correctly grants resistances, and the damage bonus no longer stacks

  • Mecharachnid correctly uses Magnetic Accelerator to escape

  • Fixed Pincer Strike tooltip

  • Heavy Weapons deactivate when you rest

  • Tooltip of Chemical Grenade fixed

  • Increase max number of Raze procs to 25

  • Nerf Steam Power (the talent) scaling

  • Fix Furnace tooltip

  • Nerf scaling on Furnace (linear scaling is evil on NPCs)

  • Mecha will teleport to you after combat ends, and auto-rezzes when combat ends. Tweaked turret AI further

  • Removed dust and tooth requirements for arcane dynamo

Have fun in Eyal!

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