Tales of Maj'Eyal 1.7.4 "Wandering Star" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.4 !
This release adds a new class and a new class evolution, amongst other updates, fixes and balances !
Don't forget to help ToME on Patreon too if you wish !
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Add a new hook/callback, ActorAI:aiTalentTactics/callbackOnAITalentTactics
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Add chat portraits to many things
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Add zone max level to tooltip and adjust levels for difficulty (if applicable)
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Allow Steady Shot triggered via Shoot to apply Marked
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Dirges update mastery correctly
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Feed and Fed Upon properly ignore absolute resistance
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Fix a bug with Garrote
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Fix AI targeting of friendly actors, preventing them once again from toasting their friends
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Fix alt tier1 zones having a different level range than non-alt tier1 zones
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Fix Assasinate
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Fix bone shield having non-integer cooldowns
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Fix Brawler Attack Speed
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Fix Cleansing Flames's tactical table
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Fix description for Animate Blade
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Fix Disengage being able to move through walls
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Fix Energy Absorption
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Fix Hymn Nocturnalist description
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Fix Minotaur's Grand Arrival
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Fix Shadows not Fading once they are immune to their summoner's damage
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Fix Shattering Charge double crits
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Fix talent level of chants & hymns boosted by difficulty twice
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Fix Trap Priming
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Fix twist the knife extending debuffs by non-integer amounts
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Fix value displayed in damage log for Guardian Unity
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Fix Vile Transplant effect limit
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Fix wintry ego on shield not criting
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forceUseTalent will not break things like movement infusion and won't be disturbed by confusion
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It is now possible to recall out of the Temporal Rift
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It is now safe to digest a cursed shadow
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Mirror images are removed on death
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New chat dialog interface
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New gfx for the Rune of Reflection
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New skeleton's damage shield visuals
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New Sun Paladin evolution: Avatar of a Distant Sun
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New Wanderer class. It's akin to adventurer but more chaotic! Instead of choosing talent trees you get a random set as you levelup! The set is determined by a seed that you can share with others to have friendly random competitions, or just share cool combos ;)
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New Webs of Fate visual effect
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Prevent clicking multiple times on hotkeys while the targeting interface is running (prevents infinite resource bug)
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Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy
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Prevent player from infinitely stacking Pestilence shield with enough action speed
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Remove digging from a few more vaults
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Slightly nerf pace yourself
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Some UI updates (buttons, and such)
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Split the effect of Brutalized and Stunned
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Support inconstant resource drain, fixing the Fearscape and a few other talents
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Take Down respects pin if the target is more than 1 tile away
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Tentative fix for yeti's in EoR having fur sticking outside of their pants
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Tune down a Boneyard and Corpse Explosion visuals
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Update fixedart daggers to 50%str/50%dex dammod for knives
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Update Seen by Arcane Eye to immediately reveal actors
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Update targeting parameters for Kneecapper and Kill Shot
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Update Yeek's Quickened to trigger if the damage would leave you at 30% life or less
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Update many NPCs tiles
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Update the face of most character dolls
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Update translations
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Upscale the size of many lore pictures
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Fix Diseased Body crashing in some corner cases
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Fix Eternal Suffering to not appear on NPCs
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Update translations
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Add portraits for various chats
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Exoskeleton is now displayed behind weapons
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Fix Emergency Steam Purge wrong range
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Fix Innovation + Mastery update interaction
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Fix rounding problem with some steamtech/sawmaiming talents
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Make Furnace Vent open only if it is fully charged
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Mecharachnid shows artifact tiles when worn instead of generic ones
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Summons will now avoid targeting amakthel body parts
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Update translations
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Upscale lore pictures
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Yetis are 100% less prude
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Update Reality Fracture so rifts last for the full duration stated
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Update translations
Have fun in Eyal!
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