Tales of Maj'Eyal 1.7.3 "Creepy Crawlies" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 !
This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. Amongst them a solution (hopefully) to the slowness some people experienced in the previous version.
Don't forget that you can support ToME on Patreon too if you wish!
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Abyssal Shield now has a log line
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Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it
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Add Japanese and Korean translations
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Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)
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Add a tutorial popup when the hotkeys page is switched for the first time
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Add tile transition from marble floor to water (mainly for Last Hope)
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Adjusts invisibility-granting talents and effects to prevent a floating point error
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Adjusts tooltips to not display zero-valued properties
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AI now tries to break iceblock
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An other Darkvision fix
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Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive
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Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained
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Change Re-assemble to check talent level instead of raw talent level for extra life
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Change Sand Breath to use Mindpower
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Change the color of Bone Shield overlay text for clarity.
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Change Worldly Knowledge to use actual escort rewards
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Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids
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Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly
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Clarify Cornac cat point is only at birth (not also every 10 levels)
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Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"
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Fix bone shield resting forever on world map.
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Fix callbackOnArcheryHit on Chant Radiant
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Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage
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Fix clones of self resurrecting NPCs to not self resurrect themselves
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Fix Deeprock Form to always remove levels in Volcano and Throw Boulder
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Fix description of gale force torque
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Fix description of Harass Prey
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Fix Dirge of Conquest having no effect
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Fix Fearscape validating the requirement for "planetary orbit"
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Fix Judgement self hurt
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Fix many typos
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Fix a slowdown that happened in the previous version for some GPUs
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Fix Nightmare description
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Fix oversized Splatter Sigils
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Fix range display for Wave of Power
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Fix Shadow Simulacrum AI
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Fix the description of lich's shadows' spells
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Fix Un'fezan's Cap
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Fix Through the Crowd conflict with Lich last talent
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Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo
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Fix some missing sound effects
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Fix Vimsense to correctly reduce mental save
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Fix a bug between cloning, removing effects, and Corrosive Worm
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Game's window title now changes to reflect the current campaign
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Hook "DamageProjector:base" now receives the target
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Increase positive/negative regen in rest
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Increase range on Ungolmor's poison hit
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Make random sentient staff able to actually spawn
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Make wrathful ego on-block damage friendly-fire safe as the description implies
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Monster pits now have their doors always on the sides, never on corners
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New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)
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New callbackOnTalentPre (return true to cancel cast)
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New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)
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New hook "Actor:updateModdableTile:skin", before tatoos and after base skin
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New hook "Player:winnerDescs"
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Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality
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Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers
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Promote some remaining fake-rare elite enemies to rare, for they are basically a rare
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Probability Travel mana cost reduced
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Reduce the rate at which rares and randbosses learn new talent trees
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Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking
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Self-reloading ammo doesn't break at values above 6
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Telekinetic wielded weapons are now displayed as floating behind the character doll
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Thorn Grab, Unseen Force now have a visual effect
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Throwing knife can't garrote
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Update demonfire damage check for fiery torment when determining if it should hurt or heal demons
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Updated the worldmap seen from orbit to be more correct
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Wintry ego on shield now uses mindcrit
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Add Japanese and Korean translations
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Fix Reckless Strike
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Fix Dolleg mainhand seed description
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Fix Doom Concordat not reviving seeds
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Fix Hexed Shield to cast with the correct level
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Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)
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All artifacts should now have special doll tiles
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Fix Assault Chassis Tail Weapon
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Fix Craftsman's Eye not getting blind fight
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Add Japanese and Korean translations
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Fix mecharachnid unequipping armor
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Fix the display of Mind Injector
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Fix Dazzling Jump
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Fix the scaling of many talents after the 1.7 update
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Giant alligator is now taller
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Lower Fumigate APR
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More sanity check for innovation
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Remove exp value of AAAs
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Update psi-machine categories to match current escorts
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Add combat training to Cultist of Entropy
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Fix bonestaff chat appearing on other staves
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Fix Cacophony effect description
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Fix daze check for Lash Out
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Add Japanese and Korean translations
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Fix range in Accelerate description
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Fix Revelation for Prophecy of Madness and Prophecy of Treason
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Fix Split's wrong formula
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Hypostasis achievement is correctly labelled as important
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Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla
Have fun in Eyal!
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