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Tales of Maj'Eyal 1.7.3 "Creepy Crawlies" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 !

This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. Amongst them a solution (hopefully) to the slowness some people experienced in the previous version.

Don't forget that you can support ToME on Patreon too if you wish!

1 / 1 · 100%
  • Abyssal Shield now has a log line

  • Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it

  • Add Japanese and Korean translations

  • Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)

  • Add a tutorial popup when the hotkeys page is switched for the first time

  • Add tile transition from marble floor to water (mainly for Last Hope)

  • Adjusts invisibility-granting talents and effects to prevent a floating point error

  • Adjusts tooltips to not display zero-valued properties

  • AI now tries to break iceblock

  • An other Darkvision fix

  • Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive

  • Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained

  • Change Re-assemble to check talent level instead of raw talent level for extra life

  • Change Sand Breath to use Mindpower

  • Change the color of Bone Shield overlay text for clarity.

  • Change Worldly Knowledge to use actual escort rewards

  • Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids

  • Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly

  • Clarify Cornac cat point is only at birth (not also every 10 levels)

  • Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"

  • Fix bone shield resting forever on world map.

  • Fix callbackOnArcheryHit on Chant Radiant

  • Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage

  • Fix clones of self resurrecting NPCs to not self resurrect themselves

  • Fix Deeprock Form to always remove levels in Volcano and Throw Boulder

  • Fix description of gale force torque

  • Fix description of Harass Prey

  • Fix Dirge of Conquest having no effect

  • Fix Fearscape validating the requirement for "planetary orbit"

  • Fix Judgement self hurt

  • Fix many typos

  • Fix a slowdown that happened in the previous version for some GPUs

  • Fix Nightmare description

  • Fix oversized Splatter Sigils

  • Fix range display for Wave of Power

  • Fix Shadow Simulacrum AI

  • Fix the description of lich's shadows' spells

  • Fix Un'fezan's Cap

  • Fix Through the Crowd conflict with Lich last talent

  • Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo

  • Fix some missing sound effects

  • Fix Vimsense to correctly reduce mental save

  • Fix a bug between cloning, removing effects, and Corrosive Worm

  • Game's window title now changes to reflect the current campaign

  • Hook "DamageProjector:base" now receives the target

  • Increase positive/negative regen in rest

  • Increase range on Ungolmor's poison hit

  • Make random sentient staff able to actually spawn

  • Make wrathful ego on-block damage friendly-fire safe as the description implies

  • Monster pits now have their doors always on the sides, never on corners

  • New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)

  • New callbackOnTalentPre (return true to cancel cast)

  • New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)

  • New hook "Actor:updateModdableTile:skin", before tatoos and after base skin

  • New hook "Player:winnerDescs"

  • Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality

  • Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers

  • Promote some remaining fake-rare elite enemies to rare, for they are basically a rare

  • Probability Travel mana cost reduced

  • Reduce the rate at which rares and randbosses learn new talent trees

  • Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking

  • Self-reloading ammo doesn't break at values above 6

  • Telekinetic wielded weapons are now displayed as floating behind the character doll

  • Thorn Grab, Unseen Force now have a visual effect

  • Throwing knife can't garrote

  • Update demonfire damage check for fiery torment when determining if it should hurt or heal demons

  • Updated the worldmap seen from orbit to be more correct

  • Wintry ego on shield now uses mindcrit

1 / 1 · 100%
  • Add Japanese and Korean translations

  • Fix Reckless Strike

  • Fix Dolleg mainhand seed description

  • Fix Doom Concordat not reviving seeds

  • Fix Hexed Shield to cast with the correct level

  • Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)

1 / 1 · 100%
  • All artifacts should now have special doll tiles

  • Fix Assault Chassis Tail Weapon

  • Fix Craftsman's Eye not getting blind fight

  • Add Japanese and Korean translations

  • Fix mecharachnid unequipping armor

  • Fix the display of Mind Injector

  • Fix Dazzling Jump

  • Fix the scaling of many talents after the 1.7 update

  • Giant alligator is now taller

  • Lower Fumigate APR

  • More sanity check for innovation

  • Remove exp value of AAAs

  • Update psi-machine categories to match current escorts

1 / 1 · 100%
  • Add combat training to Cultist of Entropy

  • Fix bonestaff chat appearing on other staves

  • Fix Cacophony effect description

  • Fix daze check for Lash Out

  • Add Japanese and Korean translations

  • Fix range in Accelerate description

  • Fix Revelation for Prophecy of Madness and Prophecy of Treason

  • Fix Split's wrong formula

  • Hypostasis achievement is correctly labelled as important

  • Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla

Have fun in Eyal!

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