Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/
I am very sorry about the summoner's bug (which is fixed in this release), I was so sure it was already fixed that I took some time off before doing 1.6.7 :'( Sorry for the annoyances!
Don't forget that you can support ToME on patreon too if you wish :)
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Fix Antimagic Zone targeting
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Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff
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Improve Blade of Distorted Time
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Fix Out of Phase merging
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Slightly reduce Insane talent and class level scaling
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Cap Rush range at 14
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Add slow subtype to Cripple
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Move Corrupted Negation damage to after the dispel
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Fix Shield Slam block occuring before the attacks
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Fix Guidance antimagic bonus
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Fix Marauder and Skirmisher power_source tags
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Allow Elemental weapon ego to proc on kills
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Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth
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Added a visual effect for Inner Demon debuff
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Add a decimal to ancestral life turn gain description
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Reduce spawn rate of living weapons vault in halfling ruins
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Prevent randbosses with a fixed class from rolling that class a second time
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Modify collapsed tower vault to make it more interesting
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Add Vile Life locked for Reaver at 1.0
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Increase Reaver Plague mastery to 1.3
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Ban Vile Life from NPCs
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Increase Vile Transplant cooldown from 10 to 15
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Replace damage and healing on Vile Transplant with a vim cost per effect
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Improve Healing Inversion radius and cooldown
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Restructure Unflinching Resolve cleanse tiers (buff)
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Give grushnak pride orcs -30% damage when randbosses
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Remove Probability Travel from some NPCs as the spell has been set to no NPC use
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Add minimum damage to some proc egos
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Nerf Prismatic Slash weapon damage
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Improve Endless Woes tooltip
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Add some new vaults to the Prides
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Fix Dominant Will and Dom Hex preventing healing on level change
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Reduce number of vaults in prides
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Make worms vault more reasonable
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Add AI pathfinding protection to Wraithform
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Increase armor randart power max
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Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.
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Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one
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Fixed Pheromones talent
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New tile & doll tile for the Helm of Knowledge
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Add a very clear message indicating a Searing Horror reflect is up
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Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos
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Fix Writing One pet not always returning on combat exit
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Add power source display to Font of Sacrifice ego tooltip
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Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)
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Change Font of Sacrifice ego count to 5 from 3
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Fixed the epilogue lore of the book The Day It Came
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Mutated Hand weapon mastery works now with the same numbers as all other masteries
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Reduce level requirement of Medic turret
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Add display of current ingredient amount to Tinkers
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Remove APR on Steamsaws
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Actually fix Mecharachnid running away
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Add inherent accuracy scaling to Mecharachnid
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Add block to Lightning Web tooltip
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Reduce Lightning Web damage
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Change Lightning Web duration to always be 4
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Nerf Capacitator Discharge damage
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Fix shockstaff tooltip
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Reduce Shockstaff damage
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Reduce Flame Turret damage
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Reduce Flame and Steamgun Turret life rating
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Reduce Grenade Launcher damage
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Mecharachnid can now be renamed by the orders menu
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Actually ban Heavy Weapons and Artillery from NPCs
- Internal update to use some new code of the main game
Have fun in Eyal!
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