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Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.6.7 ! See https://te4.org/

I am very sorry about the summoner's bug (which is fixed in this release), I was so sure it was already fixed that I took some time off before doing 1.6.7 :'( Sorry for the annoyances!

Don't forget that you can support ToME on patreon too if you wish :)

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  • Fix Antimagic Zone targeting

  • Fix Reaver NPCs trying to attack before they're fully on the map via Command Staff

  • Improve Blade of Distorted Time

  • Fix Out of Phase merging

  • Slightly reduce Insane talent and class level scaling

  • Cap Rush range at 14

  • Add slow subtype to Cripple

  • Move Corrupted Negation damage to after the dispel

  • Fix Shield Slam block occuring before the attacks

  • Fix Guidance antimagic bonus

  • Fix Marauder and Skirmisher power_source tags

  • Allow Elemental weapon ego to proc on kills

  • Disable bandit fortress vault, until it can be reworked as it causes more problems than it's worth

  • Added a visual effect for Inner Demon debuff

  • Add a decimal to ancestral life turn gain description

  • Reduce spawn rate of living weapons vault in halfling ruins

  • Prevent randbosses with a fixed class from rolling that class a second time

  • Modify collapsed tower vault to make it more interesting

  • Add Vile Life locked for Reaver at 1.0

  • Increase Reaver Plague mastery to 1.3

  • Ban Vile Life from NPCs

  • Increase Vile Transplant cooldown from 10 to 15

  • Replace damage and healing on Vile Transplant with a vim cost per effect

  • Improve Healing Inversion radius and cooldown

  • Restructure Unflinching Resolve cleanse tiers (buff)

  • Give grushnak pride orcs -30% damage when randbosses

  • Remove Probability Travel from some NPCs as the spell has been set to no NPC use

  • Add minimum damage to some proc egos

  • Nerf Prismatic Slash weapon damage

  • Improve Endless Woes tooltip

  • Add some new vaults to the Prides

  • Fix Dominant Will and Dom Hex preventing healing on level change

  • Reduce number of vaults in prides

  • Make worms vault more reasonable

  • Add AI pathfinding protection to Wraithform

  • Increase armor randart power max

  • Unified all anti-crit mechanisms from a chance of ignoring crit into an always on reduction of crit damage. Overall this is the same damage reduction but without spikes.

  • Fixed a bug when a level is scraped during level generation that forced escorting NPCs of the discarded level to appear on the new one

  • Fixed Pheromones talent

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  • New tile & doll tile for the Helm of Knowledge

  • Add a very clear message indicating a Searing Horror reflect is up

  • Fix Forbidden Tome: "A View From The Gallery" NPCs spawning with item egos

  • Fix Writing One pet not always returning on combat exit

  • Add power source display to Font of Sacrifice ego tooltip

  • Change Font of Sacrifice cost to increase by 1000 gold for greater/500 gold for lesser each time the same item is modified (cheaper)

  • Change Font of Sacrifice ego count to 5 from 3

  • Fixed the epilogue lore of the book The Day It Came

  • Mutated Hand weapon mastery works now with the same numbers as all other masteries

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  • Reduce level requirement of Medic turret

  • Add display of current ingredient amount to Tinkers

  • Remove APR on Steamsaws

  • Actually fix Mecharachnid running away

  • Add inherent accuracy scaling to Mecharachnid

  • Add block to Lightning Web tooltip

  • Reduce Lightning Web damage

  • Change Lightning Web duration to always be 4

  • Nerf Capacitator Discharge damage

  • Fix shockstaff tooltip

  • Reduce Shockstaff damage

  • Reduce Flame Turret damage

  • Reduce Flame and Steamgun Turret life rating

  • Reduce Grenade Launcher damage

  • Mecharachnid can now be renamed by the orders menu

  • Actually ban Heavy Weapons and Artillery from NPCs

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  • Internal update to use some new code of the main game

Have fun in Eyal!

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