Новости Better Than Dead
Объявления разработчиков, обновления и обсуждения.
DEV LOG #9 | Three New Levels in Development
Hello everyone, Since the release of Update 0.40, I've been spending most of my time working on new content for Better Than Dead. Today I wanted to show you a little of what's coming next. ![Изображение из объявления …
Читать и обсудить →Better Than Dead v0.40 — Controls, Behaviour & Comfort Improvements
Better Than Dead Update 0.40 is live Update 0.40 is now available. This update is mainly focused on a general cleanup of Better Than Dead, addressing a number of quality-of-life issues and recurring problems reported b…
Читать и обсудить →Better Than Dead v0.311 — Mouse Input, Blood & General Improvements
Better Than Dead Update 0.311 is live Update 0.311 is now available. The main focus of this update is improved mouse sensitivity consistency across different DPI settings, alongside improvements to blood effects, enemy…
Читать и обсудить →DEV LOG #8 | Current State of Development
Hello everyone, A few weeks have passed since the release of the **Level Select Update**, and I have enjoyed seeing players return to previous missions, improve their times, and complete their first **Black Star** runs.…
Читать и обсудить →Major Update 0.30 is live: Level Select + New Mission
Better Than Dead: Level Select + New Mission Update is live The Level Select Update is now live. For Better Than Dead, this is an important update because it brings the game closer to the structure I want it to have wh…
Читать и обсудить →Update 0.20 is live: Training Range, improved aiming, and bullet penetration
Better Than Dead Update 0.20 is live This update adds the first version of the new **Training Range**. After completing the first level, the Training Range will be unlocked and can be accessed from the main menu. Trai…
Читать и обсудить →DEV LOG #7 | Current State of Development
The Road Ahead for Better Than Dead Hi everyone, I want to give a quick recap of where **Better Than Dead** is right now, what has changed since the Early Access release, and what comes next. First of all, thank you t…
Читать и обсудить →Update 0.196: prop collision fixes and technical improvements
Update 0.196 is now live. This is a small technical update focused on cleaner prop collision, clearer input recommendations, and general fixes. Fixed an issue where some physical props could continue blocking player bu…
Читать и обсудить →Update 0.195: Warehouse level layout improvements, enemy hit feedback and more
Improved the warehouse (BLOOD FUNDS THIS) level layout, fixing some areas where players could leave the playable area and correcting some mesh collision issues. Improved enemy hit feedback for certain hit reactions. Up…
Читать и обсудить →Update 0.194: fix for civilians blocking the player, end-of-level bug and more
Update 0.194 is now live Fixed an issue where civilians could block the player in tight spaces. Fixed an issue where the player could still be damaged or killed after reaching the end-of-level screen. Added clearer in…
Читать и обсудить →Update 0.193: music volume fix, restart option and more
This update adds a few requested fixes and options: Fixed the music volume settings. Added a Restart Level option to the pause menu. Added the completed level name to the end-of-level screen. Added Traditional Ch…
Читать и обсудить →Update 0.192: weapon sight alignment improved
Update 0.192 is now live. This update focuses on the weapon sight alignment. I adjusted the weapon position and sight alignment to make aiming and shooting feel more consistent. This was one of the most common points o…
Читать и обсудить →Update 0.191
Update 0.191 is now live. This is a small update focused on a few fixes and improvements: Added a Discord button to the main menu. Updated a few textures. Fixed some issues in the rooftop area of Built on Nothing wher…
Читать и обсудить →Update 0.19: Faster Restarts and Cleaner Corner Hits
Update 0.19 is a small gameplay clarity and flow update. I improved shot collision around corners, edges, and walls. Hits should now feel more precise when shooting near tight geometry. I also reduced the death screen …
Читать и обсудить →Small Launch Update: How to Survive
This update changes the opening screen text to make the basic combat flow clearer for new players.Better Than Dead is not a cover shooter. Sliding triggers bullet time. Use it to rush in, get close, and shoot aggressiv…
Читать и обсудить →Better Than Dead is out now
**The Idea** I made this game alone around one idea: an FPS that feels different from the usual formula. I wanted to take the speed, violence and close-range fighting of 80s and 90s Hong Kong heroic bloodshed cinema an…
Читать и обсудить →Better Than Dead enters Early Access on May 12
Hello everyone, Better Than Dead enters Early Access **on May 12.** It feels strange to write that. This game has been in my head, and then on my screen, for a long time. I have worked on it alone, trying to give shap…
Читать и обсудить →DEV LOG #6 | Current State of Development
Development Update Hi everyone, I wanted to share a short update on where **Better Than Dead** is right now, and how its core experience is taking shape. Playtesting Status The first rounds of playtesting have conclu…
Читать и обсудить →DEV. LOG # 5 | The First Playtest
Dev Update October: The First Playtest** The last couple of months have been all about development, fixing a ton of bugs, improving performance and optimization, enemy AI, and starting to add polish around the edges: in…
Читать и обсудить →Devlog #4... MicroProse
Hello everyone, big update today. Better Than Dead now has a publisher... MicroProse. As a long-time PC player, that name takes me back to my first serious games... my first sleepless nights... and my first dogfights…
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