0.1.4f - Bug Fixes
Hey Everyone,
Some more minor gameplay changes and bug fixes. As always, let me know on Discord or the Steam forums if you encounter any bugs.
Gameplay
- Rescued units from lost colonies will now contain a combination of default and your selected laboratory units
General Bug Fixes
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Fixed sometimes being unable to target The Tribe's main building. This fix might also cause these camps to respawn/attack more consistently. Let me know if this causes any unusual behavior.
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Fixed being able to place bridges on mined crystal tiles
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Fixed rescued units sometimes coming out as a broken unit type
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Fixed captain specific skills sometimes not being offered when levelling up
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Fixed various bugs with building control groups
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Fixed various bugs with unit waypoints
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Fixed a pathfinding bug that might have been causing some waves to not end.
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Fixed the wrong module appearing on the warlord's ship when the far left module is upgrading
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Fixed units appearing in the warlord tech tree
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Fixed being able to add enemies to control groups
Map Editor
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Fixed the cycle on custom maps not increasing beyond 399
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Fixed some modifiers stacking on save/load on custom maps
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