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0.2b - Bug Fixes

Hey Everyone,

Here's another bug fix update to address some bugs/issues raised by the community. Let me know on Discord or the Steam forums if you encounter any more bugs or have any suggestions.

0.2b

General

  • Minor adjustments to the rate that overcharged drills mine

  • Some more buttons have click sounds and other small GUI changes

  • Removed some options for The Survivor that don't apply to The Humans or aren't currently working for The Survivor(The Warlord's ship boarding)

  • Fixed the flame tower's damage in the GUI not updating immediately when its heat changes

  • Fixed resources being reduced when the blueprint of a factory is loaded in a save

  • Fixed drill overcharge time resetting if the overcharge button is clicked more than once

  • Fixed Hexatite Bearings not impacting drill time correctly

  • Fixed the Assembly Module being impacted by nearby modules

  • Fixed beam towers being able to be placed on top of buildings and not blocking other buildings

  • Fixed cancelling factories under construction removing storage

  • Fixed crystals reappearing in loaded saves that were destroyed by robot drills

  • Fixed resource -> effort trade ignoring your effort storage limit

Map Editor

  • Fixed wall placement and overall building overlap detection in the map editor

  • Fixed being unable to place drill mines on top of crystals in the map editor

  • Fixed being able to see the range of lost/unclaimed towers

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