0.4 Live On Beta Branch - New Playable Faction, Graphs and More!
Hey Everyone,
0.4 is now available on a public testing branch (04opentesting). It is still in development and I expect it to remain on this branch for a few weeks as there are still some things to be added and balanced and so it can also be adjusted based on feedback. There are still some bugs, missing content, and placeholder art.
I suggest backing up your currentGame.es3 file, as while unlikely, updates may corrupt your current unlocks. This update is also not backwards compatible currently if you want to roll back to 0.3. File path: %USERPROFILE%\AppData\LocalLow\Stratagem Blue\From Glory To Goo\gameStats.
**Testing Branch Info **
**Branch Name: 04opentesting **
Right Click "From Glory To Goo" in your Steam library -> Go to Properties -> Game Versions and Betas -> Select 04opentesting.
**Note: This is not the default testing branch. I will move 0.4 to that branch in a couple of days. **
I don't recommend playing the campaign for the first time on this branch as it hasn't yet been sufficiently tested for 0.4.
I generally try to release updates to this branch every 1-2 days. So please provide feedback and suggestions.
A huge thanks to everyone who has already been providing feedback on Discord and the Steam forums.
0.4 Testing Branch (Content Update #10)
New Playable Faction - Tribes
The Tribes are the game's 3rd playable faction. So far this faction brings:
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9 new units
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28 new buildings
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Pyramid/Magic system replaces the Spaceship
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New captain skills and weapons
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Unique GUI and loading screen
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Expanded soundtrack
I suggest you play on a lower difficulty starting out as they play very differently to the other two factions. I'd also suggest playing against The Goo as the new horde still needs balancing. Not all units and buildings are fully functional yet.
**New Captains **
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The Shaman - Starts with powerful magic that can be used to destroy her enemies and aid your villages.
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The Chieftain - A varied group of advisors allows The Chieftain to specialize villages. Additionally, he has some elite units that replace your basic animal units.
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A custom captain - Still a work in progress.
Graphs
- You can now access in-game statistics from the menu and end-game screen. More will be added to these graphs.
GUI Update
- Many of the panels in the main menu are being updated to better match the campaign's panels. Still a work in progress.
**Hordes **
- Added The Tribes as a horde faction (Still quite experimental). No commanders yet.
**Humans **
- Unit tech upgrades are now available to unlock at the Forge in Survival mode
- Updated the base Cyborg sprite
**Robots **
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Reduced industrial module production to 6/9/12
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Increased some research unlock thresholds
**Maps **
- Improved enemy camp spawn locations on procedurally generated Elysium Mons
Quality of Life
- Added an option for smooth zoom, also allowing you to zoom out much further. This is not on by default as it will make the graphics look grainy due to mis-sized pixels.
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Added an option to mute unit voices
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Added some improved auto-cast AI. Some skills will now only trigger if enemies are grouped up or health is below a certain value, the enemy is elite etc.
Bug Fixes (Abridged)
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Projectiles no longer disappear when hitting the edge of pits
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Fixed reset tech in the campaign not completely resetting all tech
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Fixed pink screen on old/integrated GPUs
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Fixed autocannon towers firing slightly slower when firing up and to the right
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Fixed the highest survival difficulty button being selectable without completing its unlock conditions
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