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Tinkerlands: February devlog

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Heya, Tinkerlanders!

We’re back with another devlog to keep you in the loop on everything we’ve been working on! This month, our focus has been on polishing, bug fixing, and adding some quality-of-life improvements. Let’s dive in and see what’s new!

A Handy New Tool

Early Access will introduce a brand-new drill tool - a powerful combination of pickaxe and axe to make resource gathering faster and easier. Check it out in action!

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Fishing That Feels Right

It’s a small detail, but we value realism! The fishing line has been reworked to look more natural instead of, well… cardboard.

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Improved Lighting System

Caves just got a whole lot cozier! We're feeling like this improved lighting system is going to make underground exploration more immersive. Check out this before/after - what do you think?

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No More Walking on Water

We know it was weird that you could walk through the ocean like it was a puddle. Now, entities will go under water when moving through the ocean, adding a bit more realism!

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Mechanisms for Risk-Takers

Looking for a challenge and extra loot? We’ve expanded the cable system with timers and new enemy summoning statues, adding more depth to traps and puzzles.

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Item Placement Updates (WIP)

It’s still in early stages, but we’re making great progress on placing windows, items on tables, and decorations on walls. Here’s a sneak peek (excuse the placeholder sprites!)

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Biome Beautification - Coraline Fields Rework

Coraline Fields are shaping up beautifully! This specific area is home to floating jellyfish and other surprises - here’s a glimpse of its latest rework.

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Class Progression Items

We’ve added 20+ new items to enhance class builds! For example, here's a showcase of the new accesory that allows arrows to track enemies for precise shots. Check it out!

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That’s all for now! We’re working hard to bring you the best version of Tinkerlands possible. Let us know your thoughts, and stay tuned for more updates! ✨

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