Tinkerlands v0.3.0.0
NEW
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Added 301 new items.
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Added 230 new interactables.
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Added Day Island.
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Added Night Island.
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Added Enchantment system.
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Added a new NPC: The Enchantress.
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Added 20+ unique Runes.
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Added Roof system.
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Added Mounts.
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Added Weather system.
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Added NPC portraits.
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Added NPC friendship system.
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Added 'Transmutation Cube'.
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Added corrupted text support.
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Added dictionary support to un-corrupt corrupted text.
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New savefile system that uses a single file instead of multiple files. This should reduce the conflicts with Steam cloud and make it more robust in general.
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Added 'Rookie Fishing Rod'.
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Added unique rewards for reaching max amity with each NPC.
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Added 16 new combinations with already existing accesories.
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Added 'NPC has died' message when a NPC dies.
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Added NPC Gifting.
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Added new fish.
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Added maps for all mandatory islands.
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Added maps for some optional islands.
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Added 'Mystic Island'.
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Added tops that act as light sources.
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Added window tops.
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Added new traps to the game.
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Added new traps to the Electrician shop.
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Added a new slot in the player's equipment for Hooks.
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Added a new slot in the player's equipment for Mounts.
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Added secret tiles that can be dig with a shovel to obtain secret items.
CHANGES
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Updated navigation system, which now uses maps for individual cells.
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Compass no longer rerolls the whole navigation map, but a single cell.
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Removed 'Developer Note #2' drop.
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Added 'Developer Note #3' drop.
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Updated some mob statues placeholders that were left behind.
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Updated 'Grasslands Theme' song.
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Updated 'Main Menu' song.
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Updated some GUI icons.
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Re-designed gamepad integration for a smoother experience.
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Re-designed most enemy banners visually.
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Re-designed several NPC sprites.
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Re-designed several interactable sprites.
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Re-designed several item icons.
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Added descriptions to some buffs that were missing them.
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Pumpkin floor can now be picked up with a shovel.
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Updated teleport offsets.
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Improved teleport VFX.
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Updated some items sound effects.
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Revisited most of the NPC dialogues to make them feel more natural.
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Added new dialogues to most NPCs.
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Each NPC now has different items that they love and hate, for gifting purposes.
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Updated NPC dialogue GUI to be bigger and include the NPC's portrait.
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NPC clothes are now obtainable.
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Added 'Mana Sickness' when stealing MP.
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Tops now have descriptions to let players now that they can be placed.
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Added a touch of bloom to certain biomes of the game.
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Added new guides to the 'Where to go next?' quest.
BALANCE
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NPCs can now die.
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NPCs can now fight with nearby enemies.
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Each NPC now use their own weapons to defend themselves.
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NPCs now get more damage and HP throughout the game.
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Reworked game's economy.
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Reworked combat balance.
BUGFIXES
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Fixed Jungle's dungeon entrance appearing inside the walls.
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Fixed some enemies death particles.
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Fixed some pressure plate sprite offsets.
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Fixed NPCs not showing their hands correctly.
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Fixed several weapon descriptions not being accurate.
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Fixed different localization entries.
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Fixed enemies fireballs always doing crit damage to clients.
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Fixed ghosts from Ghostlands not having gore particles.
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Fixed goblins from Goblin Island not having gore particles.
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Fixed NPC clothing not syncing properly in multiplayer.
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Fixed visual glitches with mist in the Swamp.
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Fixed fishing rods not being affected by the sounds volume.
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Fixed some enemy attacks being able to hit between different regions.
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Fixed a crash that would occur when hiting a segmented enemy with certain weapons.
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Fixed the rotation algorithm of segmented enemies.
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Fixed the 'C' button not working properly sometimes to open the crafting menu.
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Fixed some teleport platforms not working properly.
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Fixed recursive cables not working properly sometimes.
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Fixed a bug that could make an item disappear in the GUI under certain conditions.
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Fixed a bug that would prevent certain islands from appearing even with the conditions met.
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Fixed minecarts not being affected by the sounds volume.
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Fixed weapons attack speed not being properly calculated.
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Fixed entities item use speed not being properly calculated.
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Fixed some projectiles with tracking not working properly in PVP.
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Fixed a bug with walls where tilesets weren't properly applied.
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Fixed some z-sorting problems with some interactables.
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Fixed some structures with overlapping interactables.
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Fixed a bug where islands wouldn't be correctly deleted.
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Fixed a bug where enemies wouldn't spawn properly.
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Fixed different crashes when travelling to different islands.
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Fixed 'Low Specs' mode not rendering properly under certain conditions.
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Fixed some Codex entries that were incorrect, or not working properly.
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Fixed some NPCs displaying "Default" as their dialogue message.
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Fixed a bug where enemies wouldn't spawn If the host is in the Town biome.
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Fixed tops not being destroyed when the underlying object was destroyed.
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Fixed some accesories crashing the game when activated under certain circumstances.
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Fixed some crashes related to NPCs using certain items.
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Fixed a crash when creating a new player after being playing the game before.
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Fixed a bug where the screen wouldn't update after switching resolutions.
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Fixed a bug where item's description would disappear after using the item.
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Doors are now taken into account when pathfinding.
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Removed arrow splash vfx from projectiles that are not arrows.
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Reworked some enemy projectiles.
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