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Tinkerlands v0.3.4.0

1 / 1 · 100%

Hello everybody!

We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.

We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.

Tinkerlands v0.3.4.0


NEW

  • Added dropped by Leprechauns in Day/Night islands.

CHANGES

  • Player backup is loaded automatically if the main file is missing.

  • Report tool now shares system specs (anonymously).

  • Report tool logs now include time.

  • World now include a variable.

  • Disabled editing of old world files until they are open at least once.

  • Updated rain ambience sound.

  • Removed bosses from the Codex that are not (yet) ingame.

  • Thorn Whip recipe changed from Lunarite ingots to Solarite ingots.

BALANCE

  • Most walls recipe ingredient costs have been reduced from 2 to 1.

  • Most floors recipe ingredient costs have been reduced from 2 to 1.

BUGFIXES

  • Fixed steam overlay locking mouse inputs.

  • Fixed night structure #940 to include a missing switch.

  • Fixed aim range for items with undefined value.

  • Added safe checks for Bonus calls.

  • Fixed doors not opening If you are too close to them.

  • Added delay to Steam/Join button to reduce double clicking.

  • Tops now read 0 as -1 by default to avoid save corruption crashes.

  • Player initial spawn for old world is now updated on conversion.

  • Fixed randomization after string corruption.

  • Fixed gamepad integration for the cooking minigame.

  • Fixed Tribe Set buff that drops tomahawks not working.

  • Fixed bug where Cardion Shell was not disabling HP regeneration.

  • [MP] Fixed turtle entrance crash.

  • [MP] Clients after-death skeletons are now synced.

  • [MP] Fixed buffs that drop ammo when killing enemies crashing when hitting a segmented enemy.

  • [MP] Normal packets are no longer interpreted while loading worlds.

  • [MP] Fixed Baba Yaga's bottle killing a disconnected player crash.

  • [MP] Fixed Tut Cutscene in multiplayer If clients are afar.

  • [MP] Fixed Tut's altar crash for clients that are far away when the cutscene starts.

  • [MP] Disabled compression on JSON packets.

  • [MP] Player container info is now sent as string instead of JSON.

  • [MP] Fixed crash when mining a ghost block.

  • [MP] Fixed double world-unload for clients when disconnected while exiting the game.

  • [MP] Fixed Block's autotile calculation happening when the player is already in the menu.

1 / 1 · 100%

https://discord.gg/ES2UvUrtdR

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