Tinkerlands v0.3.4.0
Hello everybody!
We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.
We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.
Tinkerlands v0.3.4.0
NEW
- Added dropped by Leprechauns in Day/Night islands.
CHANGES
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Player backup is loaded automatically if the main file is missing.
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Report tool now shares system specs (anonymously).
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Report tool logs now include time.
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World now include a variable.
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Disabled editing of old world files until they are open at least once.
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Updated rain ambience sound.
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Removed bosses from the Codex that are not (yet) ingame.
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Thorn Whip recipe changed from Lunarite ingots to Solarite ingots.
BALANCE
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Most walls recipe ingredient costs have been reduced from 2 to 1.
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Most floors recipe ingredient costs have been reduced from 2 to 1.
BUGFIXES
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Fixed steam overlay locking mouse inputs.
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Fixed night structure #940 to include a missing switch.
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Fixed aim range for items with undefined value.
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Added safe checks for Bonus calls.
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Fixed doors not opening If you are too close to them.
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Added delay to Steam/Join button to reduce double clicking.
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Tops now read 0 as -1 by default to avoid save corruption crashes.
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Player initial spawn for old world is now updated on conversion.
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Fixed randomization after string corruption.
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Fixed gamepad integration for the cooking minigame.
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Fixed Tribe Set buff that drops tomahawks not working.
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Fixed bug where Cardion Shell was not disabling HP regeneration.
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[MP] Fixed turtle entrance crash.
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[MP] Clients after-death skeletons are now synced.
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[MP] Fixed buffs that drop ammo when killing enemies crashing when hitting a segmented enemy.
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[MP] Normal packets are no longer interpreted while loading worlds.
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[MP] Fixed Baba Yaga's bottle killing a disconnected player crash.
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[MP] Fixed Tut Cutscene in multiplayer If clients are afar.
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[MP] Fixed Tut's altar crash for clients that are far away when the cutscene starts.
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[MP] Disabled compression on JSON packets.
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[MP] Player container info is now sent as string instead of JSON.
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[MP] Fixed crash when mining a ghost block.
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[MP] Fixed double world-unload for clients when disconnected while exiting the game.
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[MP] Fixed Block's autotile calculation happening when the player is already in the menu.
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