🔧 Stabilization Phase – Building a Stronger DBH Together
Crash Fixes
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Fixed crash when creating a solo game after first creating a multiplayer game.
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Fixed crash when getting a door stuck inside a car and clicking the left mouse button.
New Features & Enhancements
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Added attachable item for vehicles to attach seats manually.
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Button to continue playing after a scenario ends, with final leaderboard display.
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Added box indicators to show where items can be attached to cars (can be deactivated in option).
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Option to delete saved games.
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Improved biome logic: snow now appears only in appropriate areas; fog spawn rates adjusted.
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Holding the accelerator now starts the engine then go forward without needing to release and press again to go forward.
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Tire pickup is now easier – no need to aim precisely.
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Bubble vending machines now give random attachables based on seed instead of repeating.
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UX improvement: exit message from a seat is now only shown when you can actually exit.
General Improvements
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Session search bar added and filter by ping now available.
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Scenario objectives now visible in the menu and during gameplay.
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Scenario translations added at the end and throughout the game.
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Various UI & UX improvements for better navigation and feedback.
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New difficulty restrictions for new players to avoid accidental hardcore setups.
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Improved item icons and visuals in the inventory.
Bug Fixes
Gameplay & Vehicles
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Fixed vehicle frames detaching unexpectedly.
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Fixed cars overheating and blowing up too easily.
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Reworked physics on vehicle rims to prevent infinite spinning when a rim lacks a tire.
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Vehicle no longer loses parts when reloading a save.
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Fixed engine jumping out with the hood.
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UAZ tank and Tucker trunk collision bugs resolved.
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Radiator now reattachable and collision properly sized.
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Dashboard of the Lada is now remountable.
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Fixed softlock after mine explosion – players can no longer stand up and get stuck before dying.
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Fixed a crash when the Triclops vehicle had a rim without a tire and the rim was reattached incorrectly.
Interface & Usability
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HUD now correctly hides player names when toggled.
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Removed the ability to manually change the seed in existing games.
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Fixed issue with being unable to define a seed at all.
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Difficulty can no longer be changed in existing saves.
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UI feedback improved for difficulty selection.
Multiplayer & Interaction
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Fixed scenario endings being desynced between client and server.
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Scenario selection now correctly shows objectives.
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Fixed bug with flags not replicating or saving.
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Fixed sound and visual effects not replicating (e.g. teddy bear explosion).
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Fixed bug with bell ringing twice on the client.
World & Items
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Collision fix for radio tower line traces going through walls.
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Fence shooting fix – now bullets don’t pass through unchecked fences.
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Fixed giant fish item not showing correctly from the client side.
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Graffiti now updates correctly and is no longer always the same.
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Save now correctly maintains vehicle parts and state.
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