🚘 Patch Notes – Vehicle Handling, UI Feedback & New Features
Hey everyone,
Here’s a fresh update focused on making vehicles feel more stable, improving UI feedback, and adding some fun and polish along the way!
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🖼️ TAA Ghosting improvement (experimental) We’ve begun improving anti-aliasing ghosting based on feedback from the community (shoutout to Dr Rockso!). This is an early pass — more tweaks to come.
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🎮 New: Adjustable FOV up to 120° You can now change your field of view in the gameplay options — up to 120° for those who love the wide-angle feel.
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🖥️ New: V-Sync option added You can now enable or disable vertical sync in the graphics settings — helpful for screen tearing.
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🛞 Handling Update: Wheel grip stabilization We’ve reworked vehicle wheel behavior — the grip no longer changes unpredictably after extended use, resulting in more consistent driving.
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🚙 Musgoat now spawns with a handbrake No more struggling to stop on a slope — the Musgoat now comes equipped with a handbrake by default.
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📦 Original parts visual feedback When restoring a car, you’ll now see:
Total original parts installed
Green preview boxes = correct part
Yellow = compatible but not the original part
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🚪 Door compatibility improvement Doors from different vehicles now align better — pivot points have been corrected so they attach properly.
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📶 Radio tower improvements We’ve improved the performance and save reliability of radio towers in the world.
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🌡️ Engine overheating feedback Engines now display a warning when they’re too hot — and they’ll cool down even when sitting on the ground.
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🔊 Car Restoration Sound A unique sound now plays when you complete a full car restoration — satisfying and clear!
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🔉 Audio balancing – Car attenuation pass Wwise settings have been tweaked to better balance car-related sounds, especially wide attenuation.
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🪩 New Item: Disco Ball Because every good road trip needs a little party flair. 🕺
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⚖️ Fixed: Weight capacity replication bug A bug caused vehicle weight limits to desync in multiplayer, making some cars undriveable for clients — now fixed.
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🎒 Fixed: Backpack interaction in multiplayer Clients can once again use their backpacks reliably in multiplayer sessions.
Thanks again for your continued support and all your bug reports — they help us improve the game every week.
— The Drive Beyond Horizons Team
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