Новости Postmortem: One Must Die (Extended Cut)
Объявления разработчиков, обновления и обсуждения.
Postmortem just $1.69 at IndieGala (Promo)
Just a heads up you can get the game dirt cheap during the IndieGala Promo! Hurry up before it ends, and let your friends know!…
Читать и обсудить →Karaski DevBlog #10: Plot, Level Design, and Unity Standalone
Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working! Click Here to read more and see new screenshots!…
Читать и обсудить →Karaski DevBlog #10: Plot, Level Design, and Unity Standalone
Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working! Click Here to read more and see new screenshots!…
Читать и обсудить →Karaski DevBlog #9: Game Story, Plot Items, and Quest System
I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.. Click Here to read more and see new screenshots!…
Читать и обсудить →Karaski DevBlog #9: Game Story, Plot Items, and Quest System
I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new.. Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways. Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways. Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #7: Stealth, New Level, and slightly-less-dumb AI!
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #6: NPCs, Dialogue, and Real Life Influences
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #6: NPCs, Dialogue, and Real Life Influences
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang! Click Here to read more and see new screenshots!…
Читать и обсудить →New challenges in writing meaningful game dialogue
Working on my second game, I realize the dialogue writing approach from Postmortem: one must die may not quite cut it. Click Here to read more!…
Читать и обсудить →New challenges in writing meaningful game dialogue
Working on my second game, I realize the dialogue writing approach from Postmortem: one must die may not quite cut it. Click Here to read more!…
Читать и обсудить →DevBlog #5: Art Style, Modeling, and revealing the Setting
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #5: Art Style, Modeling, and revealing the Setting
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #5: Art Style, Modeling, and revealing the Setting
This week was spent on crafting the game world with new models and lighting. And a hint to the game’s setting! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #4: Newspapers, GUI and Being a Dick
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #4: Newspapers, GUI and Being a Dick
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #3: Save States, Dialogue, and Women
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair! Click Here to read more and see new screenshots!…
Читать и обсудить →DevBlog #3: Save States, Dialogue, and Women
Finishing some coding tasks and jumping back into character writing and modeling. Say Hello to Miss Sinclair! Click Here to read more and see new screenshots!…
Читать и обсудить →