Patch 0.1.48
New patch 0.1.48 is out adding 2 new heroes and Cinderella's tale!
New:
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New attack/hp/gold/mana icons in text (turn off with the "Low Animation Mode" setting)
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Profile: Favourite heroes now also show pick percentage
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Added a keyboard shortcut setting for showing/hiding treasure select.
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New "Distortion" animation for flames/magic on some cards (turn off with the "Low Animation Mode" setting)
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New keyword: Odyssey X: My Quest can be repeated. When you complete my Quest, increase the goal by X.
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Reworded repeating quests to include the Odyssey keyword.
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New keyword: Unstable X: If I was transformed into, I transform back into the last character I was without Unstable after X fight(s).
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Reworded Unstable Transformation: Turn a character into a surprise character 1 level higher and give them Unstable 1. Refund the mana cost.
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New hero: Vizir Jafar. Once per roll, when you buy a spell, 1 copy of that spell appears in your shop. The copy costs +1 gold.
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New hero: Brave Cricket. If you spent mana this turn, your shops sell 1 additional item. Starting on level 3, your shops sell 1 additional character 1 level below your current level.
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New character: King Triton. 15/10 Level 6 Good Royal Monster. Iron Will. Entrance: Give my row Moonlight 5 for each Royal Monster on your board. Aura: Increase the damage of your combat spells by 50% of my Moonlight and your Royal Monsters have "On Attack: Cast Great Wave".
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New treasure: Atlantis. Level 2. Your Monsters are Royals and your Royals are Monsters.
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New item: Mosquito. 1/1 Level 4, 3 gold. I have +2/1 for every time you took damage this game.
(Cinderella's story)
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New keyword: Whimsy X/Y: Aura: I have +X/Y for each character you transformed this game.
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New character: Cinderella. 1/3 Level 2 Good Farmer. When you cast Unstable Transformation on me, I transform into Princess Ella. When I transform back, add my Glass Slipper to the shop. Quest: Find my Prince Charming.
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New item: Glass Slipper. 1/1 Level 2, 0 gold. (can't be found in shop) Only Prince Charming can hold me. Whimsy 1/0. When you transform into Princess Ella, remove Unstable from her.
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New character: Prince Charming: 5/4 Level 3 Good Royal (increased shop weight). Hidden: You have Princess Ella. Quest: I have the Glass Slipper and find the owner of it.
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New character: Princess Ella. 2/2 Level 3 Good Royal. (can't be found in shop). Whimsy 1/1.
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New treasure: Bippity Boppity Ballgown. Level 2. Your first shop each round sells an extra Unstable Transformation. I always appear from Cinderella's Quest.
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New character: Fairy Godmother. 7/7 Level 5 Good Fairy. Ranged. Whimsy +1/0. Entrance: Next turn, your shop always contains an extra Unstable Transformation.
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New treasure: Godmother's Wand. Level 3. Unstable Transformations last 1 turn longer. I appear as an extra choice when you triple Fairy Godmother.
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New character: Pumpkin Carriage. 10/10 Level 6 Neutral Plant. Hidden: You have transformed 6 characters this game or have Fairy Godmother. Whimsy 2/2. Entrance: Give Unstable characters in my row 25% of my starting stats for the fight.
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Wayward Sisters added: My ability can increase Whimsy by at most 1.
(Armored egg rework)
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Armored Egg changed to: 7/3 level 2 Good Egg. After dying once, I turn into Egg Shells.
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New character: Egg Shells. 2/1 Level 2 Neutral Egg (not found in shops). No Ability.
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New treasure: To make an Omelet... Level 2. You can only get me from tripling Egg Shells. Your shops sell an extra Fried Egg.
New art:
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Frankensteins Monster by Ruang Sempit art studio
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Playful Oslo (Playful Dachshund), Golden Fluff, Purple Fluff by Carol x.com/CarolArtComms
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Guinevere by Rages Arifki
Balance:
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Merchi: 1/2 -> 2/1 and Aura: +2/1 -> +1/1
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Cat Box: Level 4 -> 3
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Impatient Farmer changed to: Preserve: 70% (doesn't double on upgrade). On buy: I get 6/6 Food. When you sell a Gold-Laying Goose, I gain 4/4 Food.
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Snow White: Quest increase +4 -> +7
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Back Protector changed to: If there are other characters in my row, block damage against characters behind me and instead evenly ^ßspread 100% of the damage to your other characters in my row.
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Funny Charm: Level 3 -> 4, 5/2 -> 6/3, added +2/1 to the buff in addition to the summoning buff.
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Tinkerbell Quest changed to: Buy characters with a total shop buff of 70.
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Vendi: Moonbathing Slay +2/1 -> +1/1
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Corgi: changed Sunbathing to: Sunbathing Walk 5: I additionally receive +50% stats during combat.
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The Brave Little Tailor added: I cannot trigger Slay.
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Lancelot: Quest goal 100 -> 200 and increase 900 -> 800.
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Sagi: 150% -> 100%
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Broker's Brooch added: Maximum 3 times per round.
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Symbol of Unity changed to: Your Aura abilities consider your characters to be Good, Evil, Holy and Monsters.
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Unstable Transformation: Costs 1 gold more for each copy you cast this turn.
Fixes:
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Greatly reduced internet usage if backend/frontend agree
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Fixing rerolling a level 8 treasure resulting in level 7 treasure choices
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Fixing Quest numbers >1000: now show shorter as e.g. 1.2k (big Lancelot numbers)
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The Rock: Dying Breath not being needed for ties
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Tomorrow's Trader Moonbathing now correctly resets after a turn
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Fixed Yuk Sunbathing at 0 gold with Entrance preview would crash the game
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Fixed Percival in the hand not increasing treasure level of Quests completed in fights
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Fixed treasures after a fight showing 2 appear animations
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Fixed Pig Entrepreneur showing only 2 gold on game start
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Fixed highscore achievements not being claimable after a game
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