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Patch 0.1.52

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New patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:

New:

  • Earlier turns are 10 seconds faster (later turns still have the same timer)

  • Updated title, hero select, default board and end game screen

  • added shadows to characters, treasures, spells

  • new visual for empty character slots

  • new "2x" indicator for repeating spells

  • Tournament screen: added a ticking sound to alert you that the timer is running. It stops if you "click for fun" once.

  • New profile images

  • New character. Present. 2/2 Level 3 Furniture, 1 mana. On Buy: I transform into a random character of your level with +2/2.

Balance:

  • Consti added: During fights, I can have my stats reduced only by damage.

  • Jekyll and Hyde can now triple

  • Dark/Light Twig: Level 6 -> 5 and base stats 25/10 -> 15/8

  • Dr. Frankenstein's summons are now forcibly Neutral (brainless).

  • Deal with the Devil: is not Draining anymore

New art:

  • Angel Feather, Blackbeard's Cursed Spyglass, Endurance Potion, Knight's Oath -> Royal Decree, Royal Phoenix, Weird Compass by CraftPix

  • Cat Box, Cat Queen -> Queen Oona by Ruang Sempit art studio

  • Fluff Leader by Carol_twtv

  • Hecate by Leralasss

  • Holle's Gold by Leralasss, Pauline_17

  • Dying Breath Rune -> Tombstone, Entrance Rune -> Party Popper by Leralasss

Fixes:

  • Fixed desync: When you had multiple Triton's and one died, Great Waves would not be cast (in Unity)

  • Fixed desync: Jekyll/Hyde and Odette casting a spell didn't correctly trigger Hecate's Owl/Acolyte in fights

  • Fixed desync: Wish for Life with Triton (in Unity)

  • Fixed desync: Mycroft on level up would increase attack at the start instead of the end of a fight (backend)

  • Fixed shop desync: Light of Dawn from Apollo was repeated with Spell Reflector (in Unity)

  • Fixed shop desync: Sphinx at 0 gold and 1 mana casting a spell refunding mana (in Unity)

  • Fixed shop desync: board reload when having sunlight from a spell after a fight

  • Fight calculations are now split up to multiple frames (reduced CPU spike)

  • Fixed Fire Mage visual

  • Fixed spell transform/destroy visual not disappearing when de-hovering

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