Patch 0.1.52
New patch 0.1.52 is out :) Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
New:
-
Earlier turns are 10 seconds faster (later turns still have the same timer)
-
Updated title, hero select, default board and end game screen
-
added shadows to characters, treasures, spells
-
new visual for empty character slots
-
new "2x" indicator for repeating spells
-
Tournament screen: added a ticking sound to alert you that the timer is running. It stops if you "click for fun" once.
-
New profile images
-
New character. Present. 2/2 Level 3 Furniture, 1 mana. On Buy: I transform into a random character of your level with +2/2.
Balance:
-
Consti added: During fights, I can have my stats reduced only by damage.
-
Jekyll and Hyde can now triple
-
Dark/Light Twig: Level 6 -> 5 and base stats 25/10 -> 15/8
-
Dr. Frankenstein's summons are now forcibly Neutral (brainless).
-
Deal with the Devil: is not Draining anymore
New art:
-
Angel Feather, Blackbeard's Cursed Spyglass, Endurance Potion, Knight's Oath -> Royal Decree, Royal Phoenix, Weird Compass by CraftPix
-
Cat Box, Cat Queen -> Queen Oona by Ruang Sempit art studio
-
Fluff Leader by Carol_twtv
-
Hecate by Leralasss
-
Holle's Gold by Leralasss, Pauline_17
-
Dying Breath Rune -> Tombstone, Entrance Rune -> Party Popper by Leralasss
Fixes:
-
Fixed desync: When you had multiple Triton's and one died, Great Waves would not be cast (in Unity)
-
Fixed desync: Jekyll/Hyde and Odette casting a spell didn't correctly trigger Hecate's Owl/Acolyte in fights
-
Fixed desync: Wish for Life with Triton (in Unity)
-
Fixed desync: Mycroft on level up would increase attack at the start instead of the end of a fight (backend)
-
Fixed shop desync: Light of Dawn from Apollo was repeated with Spell Reflector (in Unity)
-
Fixed shop desync: Sphinx at 0 gold and 1 mana casting a spell refunding mana (in Unity)
-
Fixed shop desync: board reload when having sunlight from a spell after a fight
-
Fight calculations are now split up to multiple frames (reduced CPU spike)
-
Fixed Fire Mage visual
-
Fixed spell transform/destroy visual not disappearing when de-hovering
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.