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Patch 0.1.55

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Happy Pride Month! :D

New patch 0.1.55 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:

New:

  • you can now lock the item box of characters for easier swapping of items between characters with many items

  • added vertical space in descriptions between separate abilities (e.g. Boost: +5/5 [space] ...)

  • added a visual indicator for doppel diamond

  • changed visual for active Fishing Rod

  • new icon if a character is carrying many items (pouch)

  • character descriptions referencing items now also show them on hover

  • added a tournament timer on the title screen as a reminder for when the next tournament is

  • New hero: Curious Alice in Wonderland. +0 hp, 1x3. After one fight, I transform into Wandering Alice. When you buy a character, give them one random type (e.g. Mage, Royal).

  • New hero (doesn't appear in hero selections): Wandering Alice in Wonderland. +0 hp, 1x3. After one fight, I transform into Curios Alice. Two random shop characters have one added random type.

  • New character: Ghost. 10/15 Level 5 Neutral Trickster. Shield. [Doesn't appear in shops.]

  • New treasure: Justice's Scales. Level 6. At the start of every fight, add 25% of each of your units’ higher stat (attack or hp) to their lower stat.

Balance:

  • Aladdin: +1 -> -1 hp

  • Fafnir: Odyssey 1 -> Odyssey 0 (non-increasing goal)

  • Medea: Removed "Every time you use hp as mana, your spells cost +1 mana this turn."

  • Peter Pan: Tinkerbell: Quest Goal 70 -> 60. Odyssey 30 -> 50

  • Treasure Hamster: +3 -> +1 hp

Characters

  • The Black Sheep: removed Trickster tag

  • The Beast, Beast Prince: Odyssey 0 -> 1

  • Crystal Lotus: Neutral -> Evil

  • Princess Ella: Level 3 -> 2

  • Prince Charming: doesn't appear upgraded anymore

  • Cabbage Merchant, Young Fluff: Neutral -> Good

  • Fluff Fluff: Good -> Neutral

  • Captain Hook added: Moonbathing Entrance: If the character to my left is a Pirate, I have Stealth.

  • Jekyll transforming into Hyde + surviving triggers item entrances again (as does Chameleon Slay and Phoenix re-summon)

  • Sunflower: Sunbathing changed to: Sunbathing: Give 50% of the Sunlight on my slot to characters behind me.

  • Sunflower added: When you upgrade me, add a Firefly to your shop that is 1 gold cheaper.

  • Gretel added: If I'm carrying any Magnifying Glass, my first Slay every fight happens twice.

  • Long John Silver: Base stats 9/9 -> 7/7 and added: When you buy a Pirate, I gain +1/1 .

  • Herding Dog: added a base buff of 4/2 (to characters with Food) in addition to the current buff.

  • Archdemon: removed the mana cost

  • Queen Oona added: Entrance: If the character to my left is an Animal or a Fairy, give them Iron Will.

  • Sherlock Holmes added: Moonbathing Dying Breath: Add a random Magnifying Glass to your shop.

Treasures, Spells and Items

  • Broker's Brooch: Selling multiple cards at once (character+items) will now correctly apply the bonus to the whole sell price

  • Playpen added: Every fight, double one Dying Breath ability of one of your Good level 2 or level 3 characters.

  • Storybook: also gives your current characters the buff when you take it.

  • Merlin’s Scrolls of Chaos added: Your Spellbooks are 1 gold cheaper (Min 1).

  • Hecate's Staff added: Maximum 5 times per round. (getting the rummage) [Limit for Sphinx+Staff for async]

  • Unstable Transformation: when transforming into a quest character it removes the quest character from the pool (as all transform spells do). When transforming back from the temporary transform, the quest character will be re-added to the pool.

  • Hook's Hook added: and my Wearer has "Slay: +1 gold."

  • Magic Sword and Holy Shield (Level 6 stat items) added: I cost 1 gold less for every 3 Dwarves you have.

  • Magnifying Glass: Level 5 -> 4, 12/0 -> 6/0, past 15 -> 10 hero attack

  • Sherlock's Magnifying Glass: 18/6 -> 12/3, past 15 -> 10 hero attack

  • Party Popper: doesn't affect item entrances anymore (+added text)

Fixes:

  • Fixed shop & fight desync: Spellbooks + Grimoire would scale too much (in Unity)

  • Fixed fight desync: Celery Tea hitting Light Twig wasn't correctly removing the hp stats from Twig's aura (on the server)

  • Fixed: Treasure factory: confirm button was missing when in the previous select you had to replace a treasure and in the next select not.

  • Permanent transforms now reset the quest counter

  • Fixed: if you had the new subscription and created a custom lobby it cost you crystals - if you created a significant amount of custom lobbies please write a message on Discord

  • Fixed: restarting the game client while in a custom lobby would not put you back in the lobby (should fix "leaving custom lobby" bugs).

  • Fixed a treasure being able to appear twice in one select (e.g. Hamster + Spyglass)

  • Chameleon slaying into an aura/Boost character will now correctly apply

  • Entrance preview will now correctly not buff hand characters with entrance preview: Mermatey, Prince Charming, Fisherman, Magic Porridge Pot

  • Fixed Broker's Brooch counting up when starting to drag a character with an item

  • Fixed Beast not transforming into the Prince with Beauty if the unit holding the rose char died before Beauty attacks

  • Fixed Yuk the Yak Entrance preview when you have Piggie Bank

  • Fixed Royal Decree + spell repeat not giving multiple swords

  • Fixed Tomorrow's Trader Moonbathing + spell repeat not buffing the shop multiple times

  • Fixed: Magic Scarf + Golden Crown now works

  • Fixed shop desync: wolf bait would always result in a shop desync

  • Fixed not being able to connect to a fight: Wolf Bait now has a max depth of 200

Minor:

  • Item box of characters now cannot bug out and open/close all the time (put a minimum delay on open/close)

  • Compendium: can now search for character types again (e.g. Plant)

  • Clicking on a player profile with a border, then clicking a different player profile without a border would show the first person's border

  • Fixed fight desync: Two faced demon didn't buff characters in a fixed order

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