Patch 0.1.55
Happy Pride Month! :D
New patch 0.1.55 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @synesthesia for brainstorming new ideas and balance changes :heart:
New:
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you can now lock the item box of characters for easier swapping of items between characters with many items
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added vertical space in descriptions between separate abilities (e.g. Boost: +5/5 [space] ...)
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added a visual indicator for doppel diamond
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changed visual for active Fishing Rod
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new icon if a character is carrying many items (pouch)
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character descriptions referencing items now also show them on hover
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added a tournament timer on the title screen as a reminder for when the next tournament is
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New hero: Curious Alice in Wonderland. +0 hp, 1x3. After one fight, I transform into Wandering Alice. When you buy a character, give them one random type (e.g. Mage, Royal).
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New hero (doesn't appear in hero selections): Wandering Alice in Wonderland. +0 hp, 1x3. After one fight, I transform into Curios Alice. Two random shop characters have one added random type.
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New character: Ghost. 10/15 Level 5 Neutral Trickster. Shield. [Doesn't appear in shops.]
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New treasure: Justice's Scales. Level 6. At the start of every fight, add 25% of each of your units’ higher stat (attack or hp) to their lower stat.
Balance:
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Aladdin: +1 -> -1 hp
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Fafnir: Odyssey 1 -> Odyssey 0 (non-increasing goal)
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Medea: Removed "Every time you use hp as mana, your spells cost +1 mana this turn."
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Peter Pan: Tinkerbell: Quest Goal 70 -> 60. Odyssey 30 -> 50
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Treasure Hamster: +3 -> +1 hp
Characters
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The Black Sheep: removed Trickster tag
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The Beast, Beast Prince: Odyssey 0 -> 1
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Crystal Lotus: Neutral -> Evil
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Princess Ella: Level 3 -> 2
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Prince Charming: doesn't appear upgraded anymore
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Cabbage Merchant, Young Fluff: Neutral -> Good
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Fluff Fluff: Good -> Neutral
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Captain Hook added: Moonbathing Entrance: If the character to my left is a Pirate, I have Stealth.
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Jekyll transforming into Hyde + surviving triggers item entrances again (as does Chameleon Slay and Phoenix re-summon)
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Sunflower: Sunbathing changed to: Sunbathing: Give 50% of the Sunlight on my slot to characters behind me.
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Sunflower added: When you upgrade me, add a Firefly to your shop that is 1 gold cheaper.
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Gretel added: If I'm carrying any Magnifying Glass, my first Slay every fight happens twice.
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Long John Silver: Base stats 9/9 -> 7/7 and added: When you buy a Pirate, I gain +1/1 .
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Herding Dog: added a base buff of 4/2 (to characters with Food) in addition to the current buff.
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Archdemon: removed the mana cost
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Queen Oona added: Entrance: If the character to my left is an Animal or a Fairy, give them Iron Will.
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Sherlock Holmes added: Moonbathing Dying Breath: Add a random Magnifying Glass to your shop.
Treasures, Spells and Items
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Broker's Brooch: Selling multiple cards at once (character+items) will now correctly apply the bonus to the whole sell price
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Playpen added: Every fight, double one Dying Breath ability of one of your Good level 2 or level 3 characters.
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Storybook: also gives your current characters the buff when you take it.
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Merlin’s Scrolls of Chaos added: Your Spellbooks are 1 gold cheaper (Min 1).
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Hecate's Staff added: Maximum 5 times per round. (getting the rummage) [Limit for Sphinx+Staff for async]
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Unstable Transformation: when transforming into a quest character it removes the quest character from the pool (as all transform spells do). When transforming back from the temporary transform, the quest character will be re-added to the pool.
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Hook's Hook added: and my Wearer has "Slay: +1 gold."
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Magic Sword and Holy Shield (Level 6 stat items) added: I cost 1 gold less for every 3 Dwarves you have.
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Magnifying Glass: Level 5 -> 4, 12/0 -> 6/0, past 15 -> 10 hero attack
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Sherlock's Magnifying Glass: 18/6 -> 12/3, past 15 -> 10 hero attack
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Party Popper: doesn't affect item entrances anymore (+added text)
Fixes:
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Fixed shop & fight desync: Spellbooks + Grimoire would scale too much (in Unity)
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Fixed fight desync: Celery Tea hitting Light Twig wasn't correctly removing the hp stats from Twig's aura (on the server)
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Fixed: Treasure factory: confirm button was missing when in the previous select you had to replace a treasure and in the next select not.
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Permanent transforms now reset the quest counter
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Fixed: if you had the new subscription and created a custom lobby it cost you crystals - if you created a significant amount of custom lobbies please write a message on Discord
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Fixed: restarting the game client while in a custom lobby would not put you back in the lobby (should fix "leaving custom lobby" bugs).
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Fixed a treasure being able to appear twice in one select (e.g. Hamster + Spyglass)
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Chameleon slaying into an aura/Boost character will now correctly apply
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Entrance preview will now correctly not buff hand characters with entrance preview: Mermatey, Prince Charming, Fisherman, Magic Porridge Pot
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Fixed Broker's Brooch counting up when starting to drag a character with an item
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Fixed Beast not transforming into the Prince with Beauty if the unit holding the rose char died before Beauty attacks
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Fixed Yuk the Yak Entrance preview when you have Piggie Bank
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Fixed Royal Decree + spell repeat not giving multiple swords
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Fixed Tomorrow's Trader Moonbathing + spell repeat not buffing the shop multiple times
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Fixed: Magic Scarf + Golden Crown now works
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Fixed shop desync: wolf bait would always result in a shop desync
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Fixed not being able to connect to a fight: Wolf Bait now has a max depth of 200
Minor:
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Item box of characters now cannot bug out and open/close all the time (put a minimum delay on open/close)
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Compendium: can now search for character types again (e.g. Plant)
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Clicking on a player profile with a border, then clicking a different player profile without a border would show the first person's border
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Fixed fight desync: Two faced demon didn't buff characters in a fixed order
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