Patch 0.1.61
New patch 0.1.61 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @Mimpel @synesthesia for finding bugs and brainstorming new ideas + balance changes :heart:
New
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New hero: The Lich. 1x2, +0 hp. Hidden: You have 11 Health. Greetings: Take 10 damage to create my Phylactery. If my Phylactery is alive, the first two times you cast a spell each turn, cast it again.
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New item: Lich’s Phylactery. 5/0. When my wearer dies, I lose 1 attack forever. When I reach 0 attack, I am destroyed.
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New item: Lonely Tooth. [vamp dagger ability]. Entrance: Steal 2/1 permanently from my Wearer.
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UniTooth. Greetings: Get one free 1/0 Vampire Dagger -> Get my 1/1 Lonely Tooth. When you buy a Vampire Dagger, merge it with me and add its ability to mine. [e.g. you buy a dagger that steals 2/1 -> increase by 2/1]
New boost pack characters, replacing Romeo and Juliet which are going to the Base pack:
- Penelope. 0/3 Level 3 Neutral Royal [Boost pack]. Strategist. Boost: +1/1 plus +1/1 for every two Royals on your starting board.
- The Round Table. 4/3 Level 4 Neutral Royal Furniture [Boost pack]. Iron Will. Entrance: Give your Royals +1/1 for the fight and the ability "Boost: +1/0.".
Balance
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Jeanne d'Arc: Can affect the character you just bought.
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Lambton Dragon: 4/4 -> 4/6. Aura: +3/3 -> +3/1
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Thorn: 0/2 -> 1/3 (effectively 2/2 -> 3/3)
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Dragon Pup: Added Shield. 1/5 -> 1/3.
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Yellowbark: Doesn't trigger from enemy Dragonfire. Also now only triggers from damage>0 (e.g. 0 attack enemies don't work anymore)
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Moth: 3/2 -> 4/3
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Tarasque: 1/8 -> 5/7, added Iron Will
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Dargon: 11/9 -> 9/7. Boost: +4/5 -> 3/4. Spell casts don't multiply with Guin anymore (as was intended, because the spell casts are not part of the boost)
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Toil and Trouble: 8/10 -> 9/13
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Shenlong Sunbathing now triggers after combat spells (instead of directly on gaining Sunlight because it could trigger before an opponent mirror)
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Yggdrasil Aura: 50% -> 40% of max hp
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Hecate's Staff: maximum count isn't mimicable anymore
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Very Thin Spellbook: Buff 1/1 -> 2/2
Fixes
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Hero spell visual is fixed
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Fixed Shenlong being summoned into sunlight not applying Dragonfire correctly for it's own Waves
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Fixed Lady Guinevere not immediately working on summon
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Fixed Merlin not immediately working on summon
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Fixed Sphinx + Doublecaster not showing 2x when Sphinx reduces the gold cost
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Fixed Good Stepmother not counting completed quests if she died in a fight or was on the hand
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Fixed Juliet not having a Hidden text
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