Patch 0.1.64 - New Cards!
New patch 0.1.64 is out on Steam :) Mobile coming the next days. Huge thanks to @IHSB15 @Mimpel @synesthesia for finding bugs and brainstorming new ideas + balance changes :heart: Special thanks to @IHSB15 for brainstorming and refining a LOT of new ideas with me :heart:
New:
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Another live queue change: the first 5 seconds someone enters the queue, they cannot find a game, in order for simultaneous queuing to work. This means that the queue can now go above 3:00, but if that happens someone else joined the queue in that time. Thanks a lot to @Mimpel improving this code :)
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Payment: You now always spend the full payment amount (not one by one gold) - if you have enough gold.
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New spell: Flash of Inspiration. Level 3, 1 gold, 1 mana. Roll a new shop with five level 3 characters, but you can only buy one of them. Payment 1: Increase the character levels by 1 (up to your level).
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New character: Nosferatu [Monster pack]. 3/3 Level 3 Evil Monster, costs 1 hp. Iron Will. Every 2 times you spend hp to buy a character or item, all your Monsters everywhere have +1/0. [space] Aura: Your Monsters have +1/1.
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Tentacle [Monster pack]. 5/2 Level 4, 3 gold. I am a Monster: I gain 75% of the buffs that specifically mention Monsters.
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Man O’ War [Monster pack]. 14/4 Level 6, 7 gold, 1 mana. I am a Monster: I gain 200% of the buffs that specifically mention Monsters.
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Dracula: wording and ability changed to two separate Auras (that can stack) for Evils and Monsters.
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The Kraken reworked to: 25/25 Level 6 Evil Monster. Iron Will. I can carry 3 additional Tentacles. On Buy: Add one Tentacle to your shop. On Buy & Slay: Your Monsters everywhere have +3/2.
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Mosquito (item): Monster -> Base pack
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New treasure: Monstrous Vines . Level 2. Your Plants are Monsters and your Monsters are Plants. When you take me, give your Monsters everywhere +1/0.
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New treasure: Boiling Blood . Level 5. When you take me, heal all hp lost by buying characters or items. When you buy a Character that costs life, pay its life cost again. Aura: Your characters have +1/1 for every time you have taken damage. I have the same Aura for Monsters (can stack).
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New treasure: Flaming Aura. Level 2: Your Dragons have +0/3. Increase Dragonfire you spread by 2.
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New treasure: Wildfire Wave. Level 5. Your characters have +5/1. When you spread dragonfire, also spread 20% + 30% [only the 30% is underlined] to a random adjacent character.
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New treasure: Fairy Splitter [Light and Dark pack]. Level 5. Every second Star you fire, it gains +10% damage__ and hits __+1 target with it's damage split equally among all targets.
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New item: Dragon Claw [replaces Curved Sword: 3/0 level 2]. 2/0 Level 2, 2 gold. My wearer spreads 1 more Dragonfire. Entrance: Give my wearer Dragonfire 1 and “On Attack: Give the target Dragonfire 1 [becomes 2].”
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New item: Dragon Shield [Dragon Pack]. 1/10 Level 4, 4 gold. My wearer spreads 3 more Dragonfire. Entrance: Give my wearer Dragonfire 3 and "When I'm attacked, give the attacker Dragonfire 1".
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New item: Primal Rage [Dragon Pack]. 12/0 Level 6, 7 gold, 1 mana. My wearer spreads 5 more Dragonfire. My wearer has "Entrance: Give adjacent characters Dragonfire equal to 20% of my attack and cast Flamefang".
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New item: Ball of Yarn [Nine Lives pack]. 0/2 Level 4, 5 gold. My wearer has “Dying Breath: Summon one Cat.” Activates after my wearer’s other Dying Breath abilities.
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New item: Jolly Roger [Arr! pack]. 4/4 Level 6, 6 gold, 1 mana. While I'm in your hand, Dying Breath abilities that affect your hand also affect me as though I were a character but with only 33% strength.
Balance:
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Fiery Lizard, Burning Tail, Ouroboros (on being attacked), Tarasque: Ability now also works on Ranged characters
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Lambton Worm: Transform if I get 3 -> 2 Food hp.
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Dragon Trainer: 1/2 -> 2/4
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Holle's Payment: Now cannot trigger in shop. Added a max of 5 gold gained.
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Maid Marian: now cannot give another Marian
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The Round Table: Give your Royals +1/1 -> +1/0
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Vendi: Dying Breath now doesn't discount Merchants anymore (only items)
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Green Knight: added Royal tag
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Rich Merchant: plus every 3 -> 4
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Upseller: changed the value gain to: Every 5 times you sell a Character, I gain +1 Gold value [doesn't double on upgrade].
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Tiamat: Added Iron Will
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Oberon 6 -> 5 and 20/10 -> 15/6. Add 80% -> 50% of my attack to its damage. Added: The first time every fight you summon an Animal, charge a Star dealing 50% of the summons' attack after 7 attacks.
Treasures:
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Broker's Brooch [-> Hoarder Pack] returns with most of its previous functionality (more value from selling multiple things) without being broken with the new Merchants. Reworked to: Every 3 -> four times you sell a card (max three times per round), gain +1 gold for the number of cards sold, then add 1 Straw to your shop. I ignore cards that sell for 0 gold.
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Godmother's Wand: Isn't guaranteed from Godmother anymore. Reworked to level 5: Your spells cost 1 gold less and targetable spells give +3/3.
Fairy Transformations last one turn longer and every three you cast, cast it once again.
- Cintamani Stone: Whimsy pack -> Base Pack
Items:
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Arcane Spellbook: Moved into Spellslinger pack
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Hook's Hooking Hook: Moved into Arrr! pack, removed the Hidden.
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Magnifying Glass: Moved into Investigator pack.
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Monster Charm: Moved into Assassin pack.
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(T)rusty Fork: Moved into Farmland pack.
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Strong Alliance Band: Moved into Round Table pack.
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Strong Vampire Dagger: Moved into Crafter pack.
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Tombstone: Moved into Nine Lives pack.
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Legendary Vampire Dagger: 5/5 -> 10/10
Fixes:
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Fixed custom games
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Fixed Dragon Pup not doubling the base fire it spreads when upgraded
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Fixed locking an item + doing any action visually unlocking the item
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Fixed Very Thin Spellbook + casting a spell + moving an item there leading to a shop desync
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Fixed Furnace + moving an item there leading to a shop desync
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Fixed taking Forbidden Grimoire not giving you mana when you take it
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Fixed heroes showing alphabetically if you have more than 12
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Fixed Mosquito not previewing its stats in the shop
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Fixed Hook's Cook not previewing its Entrance
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Fixed Rich Merchant not working with Wish for Life
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