Patch 0.1.30
New patch (0.1.30) is out with some new cards and QoL changes :)
Balance:
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Stealth now does not allow targeting of the backline if all your front row characters have Stealth.
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Fixed incorrect weight of some characters: Cat Box, Demon Harbinger, Armored Egg, Chameleon, Detective Apprentice, Funny Cat
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Black Sheep: 2/3 -> 2/4
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Bored Farmboy: 1/1 -> 0/1 and Dying Breath: +1/1 -> +2/1
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Upgraded Sleeping Cat now summons 2 Cats
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Golden Goose: 2/2 -> 2/1
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Happy Retriever: 1/1 -> 0/1 and Aura +1/1 -> +2/1
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Upgraded Cat Box now summons 4 Cats
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Demon Harbinger: 5/5 -> 4/4
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Determined Plowman: +2/1 -> +2/2
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Guardian Angel: Aura +4/4 -> +4/3
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Romeo, Juliet, Romeo's Dog, Juliet's Cat: Buff 150% -> 125%
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Snow White now also procs on item buy
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Young Yellowbark: 0/3 -> 0/5
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Adventuring Husky: 3/4 -> 1/2
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Alpha Tanuki: +1 -> +2 attack
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Horse Thief: 3/2 -> 2/3. Steal 3/2 -> 2/3
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Upgraded Sinbad now buffs 200% on the 1 leftmost unit in hand
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Catnip: 12/10 -> 10/8
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Frankenstein's Monster: 40% -> 50%
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Galahad: Entrance +6/3 -> +7/4
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Fixed Lady of the Lake boosting another Lady of the Lake adding too many Boost multipliers
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Sea Witch: changed to "Aura: Your front row has +2 attack and triggers Slay an additional time."
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Archangel back to 3 revives (was accidentally at 1 revive)
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Celery Tea: 10/10 -> 14/12 and added Unyielding. Also now removes Auras/Boosts (removes the buff from e.g. Hansel/Gretel/Hecate)
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Frankenstein: Cannot summon Frankenstein's Monster anymore
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Multi: Unyielding -> Ranged
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Nero: Entrance +5/4 -> 4/3
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Supply Cabinet: Summon 2 -> 1 Catnips. Upgraded Supply Cabinet summons 2 Catnips
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Shooting Star: Level 4 -> 5
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Golden King: changed to upgrade units at the start of the fight (doesn't work on summons anymore)
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Jeanne d'Arc: 0x2 -> 1x2 and -2 -> +0 hp
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Legendary Pouch: 10 -> 8 gold
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Will Charm: 12 -> 10 gold
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Lose the fight: In shop from Level 4 -> 3
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Unstable Growth: In shop from Level 4 -> 3
New:
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New Hero: Dame Gothel with 1x2 atack: Your characters attack in inverse order. Your front row has +1/0.
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New Character: Klek Norris. Level 5 15/10 Neutral Animal. Slay: +3/3 permanently. Quest: I Slay 3 times.
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New Character: Dark Twig. Level 6 1/1 Neutral Treant Shadow. Entrance: Give your characters with Stealth +1/1 for the fight for each time any of your characters had Stealth during combat.
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New Treasure: Crescent Blade. Level 5. Your Slays trigger an additional time.
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Chaos mmr is now split from normal mmr
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Treasures can now be drag&dropped to swap
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Added visual list of combat spells
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Added customizable keyboard shortcuts
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Added some smoothing of mmr decrease >5k
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Made async board selection harder
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Dead boards use the last position for all dogs
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Added visual indicators for Star Child, Mana Ascetism, Future Vision
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When you start an async game it takes the MAX(sync mmr, async mmr) for matchmaking so players mainly playing sync can check out async without being bored
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Added board and treasure space numbers
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Added announcement possibility in-game (for e.g. patch-notes, maintenance)
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Reduced cost of chaos queue and custom rules
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Improved French translation thanks to @cixidetroy and @convivialite :heart:
Fixes:
- Fixed multiple hero selection bugs
- Fixed history not working
- Fixed Mismatch: Wish for Life with type selections buffing units of the fitting type twice (e.g. Nero buffing Dogs twice) in Unity
- Fixed upgraded Mycroft + hero attack spells not buffing correctly
- Fixed shop reload if you locked/unlocked fast
- Fixed Slay hp minimum not enforced in Unity
- Fixed Hero Helix being affected by heroes
- Fixed Fates Scissors
- Clarified Aladdin, Sinbad only working on underlined effects
- Fixed Jeanne d'Arc counter
- Fixed 64+ wolves inside wolves breaking the game
- Fixed Uther dying shutting off back boosters even if another Uther was still alive
- Fixed +hero atk spell repeated not repeating the buff on mycroft
- Fixed Guin having no effect on Lady of the Lake
- Added mobile scalling for the guided tutorial
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