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Меню

Patch 0.1.32

New patch (0.1.32) is out buffing Slay and Mages :)

Balance:

  • Food retain & Milkwoman now round to the nearest integer instead of always rounding down

Heroes

  • Fortuna: +3 -> +1 hp
  • Little Match Girl: 1 -> 2 free rolls

Characters

  • Bluebell: Removed <7 stars restriction.

  • Freed Prince: 4/4 -> 4/3

  • Armored Egg: 15/12 -> 14/11

  • Crewmember: 3/2 -> 2/1 and gives +1/1 to summoned unit.

  • Magical Fox: +1/1 -> +2/1

  • Pirate Cook: +5/5 -> +6/6

  • Dandelion: Moved to Chaos and level 4 -> 5, 3/4 -> 5/6, Boost: +2/1 -> +3/2

  • New character: Moth. 3/4 Level 4 Good Fairy. Ranged. Boost: +2/1 and for each charged Star add +100% damage.

  • Detective Apprentice: +1 -> +2 attack

  • Duelist: 4/2 -> 3/1 and gives +1/1 to summoned unit.

  • Hardworking Milkwoman: Now changes her Boost buff if given Food stats during combat

  • Havi: +5/6 -> 6/7

  • Muddy Oceancrab: 14/5 -> 12/5

  • Mycroft Holmes: Level 4 -> 3, buff +2/1 -> +1/0

  • Sinbad: 6/4 -> 7/5

  • Rapunzel: +4/3 -> +6/5

  • Radiant Fairy: 3/4 -> 4/5

  • Tomorrow's Tailor: 8/8 -> 9/8

  • Young Tengu: +1/1 -> +2/2

  • Crystal Sage: Give your mages +1 -> +2 attack permanently.

  • Hermes: +1/1 -> +2/1

  • Sea Witch: 3/6 -> 6/6

  • Star Child: 100% -> 150% of my attack, 2 -> 1 star, Removed <7 stars restriction.

  • Pirate Monkey: 7/6 -> 8/9

  • Cat Queen: Doesn't buff herself anymore (Two Cat Queens will buff each other).

  • Captain Hook: Give +100% to rightmost -> +80% to leftmost.

  • Dark Twig: Changed text. +100 -> +80%

  • Oberon: 100% -> 80% of my attack

  • Shadowlord: +100% attack -> +70% attack

  • Woman in the Moon: Fixed interaction with Miniature Moon (item) and now works additively with Slay multipliers. So a global +2 slay multiplier (e.g. Baby Mimic + Crescent Blade) with Hermes slaying (slays 1+2 times) will trigger her 1+2+2 and not 9 times

Treasures

  • Immutable Idol: Level 4 -> 3 and set to 14/14 -> 7/7

  • Elemental Swords: +6/2 -> +9/4

  • Merlin's Staff: Level 5 -> 6

  • Battle Song Sword: +15/2 -> +25/4

  • Celestial Harp: Level 6 -> 5

  • Piece of Infinity: +3/3 -> +4/4

  • The Once Ugly Duckling: +14/7 -> +25/15

  • Wish for Brilliance: Now only works on targetable spells.

  • Wish for Future: +60/40 -> 80/50

  • Wish for Infinity: +10/10 -> +15/15

  • Wish for Strength: +30/30 -> +40/40

Spells

  • Removed Heavy (can't repeat) from: Blizzard, Sandstorm, Lightning Strike, God Rays, Ride of the Valkyries, Fireball, Poisoned Apple. Combat spells that are still Heavy: Circe's Cup, Starlight Strike

  • Sandstorm: 4 -> 3 damage

  • Lose the fight, win the war: 2 -> 3 gold

  • Mana Ascetism: 1 -> 2 mana

  • Worthy Sacrifice: 3 -> 4 gold

Items

  • Crystal Sword: 9/0 -> 12/0

  • Magic Sword: 11/0 -> 18/0

  • Metal Tower Shield: 0/9 -> 0/14

  • Holy Shield: 0/15 -> 0/20

  • Monster Charm (Slay +1/1): 5 -> 4 gold

  • Strong Monster Charm: +2/1 -> +3/2

  • Legendary Monster Charm: +3/2 -> +4/4

  • Miniature Moon: +1 -> +2 slays

New:

  • Added Emotes! Currently only 3 free emotes exist, will add unlockable emotes later
  • Added toggle in settings to always show character names
  • Added min to max for mmr gain >4k
  • Added difficulty slider for async. Relax with lower mmr boards or amp up difficulty (mainly for @swiftwolfgaming ).
  • Added setting to change your in-game name (costs 1k crystals as anti-spam).
  • Changed level 8 treasures to level infinity treasures to make it clearer that they are exclusive to lamp
  • Removed non-interactive time after choosing a treasure
  • Added icon to heavy spells
  • New Russian translation thanks to @sir_hasserfuellt :heart:

Fixed:

  • Fisherman now doesn't get food stats when bought anymore
  • Fixed Fisherman text 140% -> 100%
  • King Midas doesn't show a treasure select anymore
  • Fixed Fire mage visual in wrong direction when attacking own board
  • Fixed Fire mage killing summoning unit in the back that fills to the front slot -> front unit would die
  • Fixed Fire mage attacking chair still damaging units behind chair
  • Fixed Succubus hitting Fire Mage then damaging wrong board (backend did calculate this correctly)
  • Fixed Mimic/Wish for Nothing being multiplicative with other x2 treasure effects
  • Fixed Hero Helix + Aladdin working on the last 2 treasure slots
  • Fixed "blinking" treasure select screen where no actions were possible except skip
  • Fixed "double treasure" visual when Daedalus has 4 treasures then loses 1 treasure
  • Broonie, Leprechaun added Aura keyword (they worked with double aura already)
  • Fixed 7k mmr sometimes getting real bots
  • Fixed Sinbad replace treasure locking up the game
  • Broken Spell Reflector + Ascendance cannot target upgraded characters anymore
  • Tripled unit now cannot have lower than base stats
  • Fixed Hero attack treasures not working
  • Fixed Klek quest complete destroying Magic Bean at start of fight (-> destroy after his Slay)
  • Fixed Hercules doubling Food stats
  • Fixed Battle Pass display not using local time
  • Transforming permanently into a quest unit removes it from the pool (New You, Chameleon)
  • Fixed Symbol of Unity working with Archdemon, Frank counter
  • Slay School now works on characters with a Slay item
  • Fixed Sea Witch not keeping her buff when you had Uther
  • Fixed Daedalus + Hero Helix resulting in game freeze
  • Fixed Hero Mask showing heroes you already were in the game
  • Fixed Wish for Life + Fisherman not working
  • Fixed layering with hero counters
  • (Chaos) Fixed: Being Amateur + Fisher King would not give the Amateur treasure until the Fisher King treasure was given
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