Patch 0.1.41
New patch (0.1.41) is out on Steam - Mobile patch coming later today :) Huge thanks to @jwilliamjames and @KlekTheKluck helping coming up with new cards :heart: Reminder that the monthly tournament is happening in 1 week :)
Balance: Characters:
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Dwarfi: 1/1 -> 1/2
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Bluebell: 3 -> 5 damage star
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Cat Angel: 2/3 -> 3/3
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Shield Page: Boost: +0/4 -> +0/3
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Small Imp: 4/3 -> 3/3 and added Unyielding
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Cat Box: Good -> Evil
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Puck: 4 -> 5 damage stars
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The Fool: 7/2 -> 9/2
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Angel Warrior: +1/1 -> +2/0 for each good character
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Emperor: 7/7 -> 8/8
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Fluff Fluff (Red Fluff): Added "After I attack, activate the Dying Breath of characters behind me."
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Hellhound: Take 1 -> 0 damage when you buy me.
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Moth boosting Star Child + Titania only applies additively to the stars generated by Titania
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Pirate Monkey: Give +67% -> 50%.
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Archangel: Revive with 50% -> 66% stats
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Van Helsing: Now deals additional 5 base damage
Treasures:
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Broker's Brooch: Level 3 -> 2
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Carrot of Yore: 100% -> 50%
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Cat Altar: +2/2 -> +4/3 for each summoned character
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Celestial Harp: +10/10 -> +12/12
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Anticipating Drumroll: Moved to Chaos.
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Merlin's Staff: added "Every 5 spells you buy, gain 1 mana and add 1 Rummage (roll a shop full of spells) to your shop."
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Silver Cross: Removed
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Infinity: +4/3 -> 5/4. Increase by 1/1 -> 2/2
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Excalibur's Scabbard: After 1 -> 2 fights. Level 7 -> 6
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Silver Arrow: Removed
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Wish for Infinity: +15/15 -> +17/17
Items:
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Pouch: item Food stats 25% -> 10%
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Legendary Pouch: item Food stats: 50% -> 25%
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Weak Alliance Band: 3 -> 2 gold
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Runic Sword (Level 4, 4 gold): 7 -> 9 attack
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Crystal Sword (Level 5, 5 gold): 12 -> 14 attack, 0 -> 5 hp
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Magic Sword (Level 6, 6 gold): 18 -> 22 attack, 0 -> 10 hp
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Wooden Tower Shield (Level 4, 4 gold): 7 -> 9 hp
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Metal Tower Shield (Level 5, 5 gold): 0 -> 5 attack, 12 -> 14 hp
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Holy Shield (Level 6, 6 gold): 0 -> 10 attack, 20 -> 24 hp
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Will Charm (Give Unyielding): 9 -> 8 gold
Spells:
- Vitality: Removed
- Soul Absorption: 3 -> 4 gold
New keyword: Grow X: Increase value by X for each level you are above 2.
New heroes:
- Oinksburg Mayor. At the start of each round, if you had unspent gold, give your current shop +1/1. Grow +2/2.
- Queen of Hearts. After each fight, paint your board spaces red or black. Entrance: Your characters in red spaces gain +0/1 permanently (Grow +1/1) and characters in black spaces gain -1/1 permanently (Grow -1/-1).
- Scheherazade: Grow +2 max mana. If you have at least 3 mana when you buy a character, give it +2/2 permanently for every 3 mana you have and lose 2 mana.
- The Wayward Sisters. When you cast a targetable spell on your shop it affects your whole shop. If it costs 0 gold or less (Grow: 1), cast it again.
New characters:
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Hot Potato. 2/2 Level 2 Evil Vegetable Merchant. If you kept me for 1 round or less, I sell for 2 gold.
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Lizard Recruiter. 3/2 Level 2 Evil Monster Merchant. Slay: Add 1 extra character of your level to your next shop.
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The Beast. 3/1 Level 2 Evil Animal. Quest: Buy 4 Royals or Furnitures. When you turn me good, I transform into Beast Prince.
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Beast Prince. 4/3 Level 2 Good Royal. When you buy a Royal or Furniture, I gain +3/3 permanently.
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Cursed Rose. 5/2 Level 3 Neutral Treant. Dying Breath: Cast Blizzard 1 time.
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Beauty. 6/9 Level 4 Good Royal. When I attack, give characters behind me +3/3 for the fight and if they are evil turn them good. Quest: I turn 4 evil characters good.
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Vendi. 7/6 Level 4 Evil Dwarf. Dying Breath: Reduce the cost of your Merchants and items next round by 1 gold (minimum 2). (Old Vendi can be played in custom games)
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Golden Fluff. 10/8 Good Fluff Merchant. Dying Breath: Add a random character to your shop. They cost 3 gold less.
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Portal Wardrobe. 6/6 Level 5 Neutral Furniture. Dying Breath: Summon a surprise character and give it 100% of my stats.
New:
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New spell: Fairy Dust. 5 gold, 1 mana. Level 5. Give a character +4/4 and Flying.
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New spell: Poisoned Well. Level 5, 1 gold, 1 mana. At the end of the next fight your surviving characters cannot be damaged by hero attack but they don't deal any damage to your opponent.
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Renamed Merlin, the Mage -> Morgan le Fay
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Renamed Sinbad, the Pirate -> Long John Silver
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Renamed Tomorrow's Tailor -> Tomorrow's Trader
New art:
- Smithi, Tempi, Multi, Elaine by Albert Chauw Wijaya
- Gold laying Goose, The Wise Merlin by Eric Streed
- Star Girl by @Carol
- Archdemon by Kyle Cox
Fixes:
- Fixed selling -> losing mana (visual)
- Fixed Doppel Diamond + Pirate Monkey not having starting stats
- Fixed Draining spells showing negative mana after being cast
- Fixed Merlin's Lessons not working with Wish for Life
- Fixed targetable spell + scrolling shop not showing the arrow correctly
- Fixed Seers Sphere giving too many new spells
- Fixed Merlin dying not correctly removing boost buffs
- Fixed Guinevere dying not correctly removing boost buffs
- Fixed Alliance Bands being applied too many times.
- Fixed Tempi not instantly getting vamp dagger stats (broke when moving tempi to aura)
- Fixed: Fluff Leader now works with Uther
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