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Меню

Patch 0.1.41

New patch (0.1.41) is out on Steam - Mobile patch coming later today :) Huge thanks to @jwilliamjames and @KlekTheKluck helping coming up with new cards :heart: Reminder that the monthly tournament is happening in 1 week :)

Balance: Characters:

  • Dwarfi: 1/1 -> 1/2

  • Bluebell: 3 -> 5 damage star

  • Cat Angel: 2/3 -> 3/3

  • Shield Page: Boost: +0/4 -> +0/3

  • Small Imp: 4/3 -> 3/3 and added Unyielding

  • Cat Box: Good -> Evil

  • Puck: 4 -> 5 damage stars

  • The Fool: 7/2 -> 9/2

  • Angel Warrior: +1/1 -> +2/0 for each good character

  • Emperor: 7/7 -> 8/8

  • Fluff Fluff (Red Fluff): Added "After I attack, activate the Dying Breath of characters behind me."

  • Hellhound: Take 1 -> 0 damage when you buy me.

  • Moth boosting Star Child + Titania only applies additively to the stars generated by Titania

  • Pirate Monkey: Give +67% -> 50%.

  • Archangel: Revive with 50% -> 66% stats

  • Van Helsing: Now deals additional 5 base damage

Treasures:

  • Broker's Brooch: Level 3 -> 2

  • Carrot of Yore: 100% -> 50%

  • Cat Altar: +2/2 -> +4/3 for each summoned character

  • Celestial Harp: +10/10 -> +12/12

  • Anticipating Drumroll: Moved to Chaos.

  • Merlin's Staff: added "Every 5 spells you buy, gain 1 mana and add 1 Rummage (roll a shop full of spells) to your shop."

  • Silver Cross: Removed

  • Infinity: +4/3 -> 5/4. Increase by 1/1 -> 2/2

  • Excalibur's Scabbard: After 1 -> 2 fights. Level 7 -> 6

  • Silver Arrow: Removed

  • Wish for Infinity: +15/15 -> +17/17

Items:

  • Pouch: item Food stats 25% -> 10%

  • Legendary Pouch: item Food stats: 50% -> 25%

  • Weak Alliance Band: 3 -> 2 gold

  • Runic Sword (Level 4, 4 gold): 7 -> 9 attack

  • Crystal Sword (Level 5, 5 gold): 12 -> 14 attack, 0 -> 5 hp

  • Magic Sword (Level 6, 6 gold): 18 -> 22 attack, 0 -> 10 hp

  • Wooden Tower Shield (Level 4, 4 gold): 7 -> 9 hp

  • Metal Tower Shield (Level 5, 5 gold): 0 -> 5 attack, 12 -> 14 hp

  • Holy Shield (Level 6, 6 gold): 0 -> 10 attack, 20 -> 24 hp

  • Will Charm (Give Unyielding): 9 -> 8 gold

Spells:

  • Vitality: Removed
  • Soul Absorption: 3 -> 4 gold

New keyword: Grow X: Increase value by X for each level you are above 2.

New heroes:

  • Oinksburg Mayor. At the start of each round, if you had unspent gold, give your current shop +1/1. Grow +2/2.
  • Queen of Hearts. After each fight, paint your board spaces red or black. Entrance: Your characters in red spaces gain +0/1 permanently (Grow +1/1) and characters in black spaces gain -1/1 permanently (Grow -1/-1).
  • Scheherazade: Grow +2 max mana. If you have at least 3 mana when you buy a character, give it +2/2 permanently for every 3 mana you have and lose 2 mana.
  • The Wayward Sisters. When you cast a targetable spell on your shop it affects your whole shop. If it costs 0 gold or less (Grow: 1), cast it again.

New characters:

  • Hot Potato. 2/2 Level 2 Evil Vegetable Merchant. If you kept me for 1 round or less, I sell for 2 gold.

  • Lizard Recruiter. 3/2 Level 2 Evil Monster Merchant. Slay: Add 1 extra character of your level to your next shop.

  • The Beast. 3/1 Level 2 Evil Animal. Quest: Buy 4 Royals or Furnitures. When you turn me good, I transform into Beast Prince.

  • Beast Prince. 4/3 Level 2 Good Royal. When you buy a Royal or Furniture, I gain +3/3 permanently.

  • Cursed Rose. 5/2 Level 3 Neutral Treant. Dying Breath: Cast Blizzard 1 time.

  • Beauty. 6/9 Level 4 Good Royal. When I attack, give characters behind me +3/3 for the fight and if they are evil turn them good. Quest: I turn 4 evil characters good.

  • Vendi. 7/6 Level 4 Evil Dwarf. Dying Breath: Reduce the cost of your Merchants and items next round by 1 gold (minimum 2). (Old Vendi can be played in custom games)

  • Golden Fluff. 10/8 Good Fluff Merchant. Dying Breath: Add a random character to your shop. They cost 3 gold less.

  • Portal Wardrobe. 6/6 Level 5 Neutral Furniture. Dying Breath: Summon a surprise character and give it 100% of my stats.

New:

  • New spell: Fairy Dust. 5 gold, 1 mana. Level 5. Give a character +4/4 and Flying.

  • New spell: Poisoned Well. Level 5, 1 gold, 1 mana. At the end of the next fight your surviving characters cannot be damaged by hero attack but they don't deal any damage to your opponent.

  • Renamed Merlin, the Mage -> Morgan le Fay

  • Renamed Sinbad, the Pirate -> Long John Silver

  • Renamed Tomorrow's Tailor -> Tomorrow's Trader

New art:

  • Smithi, Tempi, Multi, Elaine by Albert Chauw Wijaya
  • Gold laying Goose, The Wise Merlin by Eric Streed
  • Star Girl by @Carol
  • Archdemon by Kyle Cox

Fixes:

  • Fixed selling -> losing mana (visual)
  • Fixed Doppel Diamond + Pirate Monkey not having starting stats
  • Fixed Draining spells showing negative mana after being cast
  • Fixed Merlin's Lessons not working with Wish for Life
  • Fixed targetable spell + scrolling shop not showing the arrow correctly
  • Fixed Seers Sphere giving too many new spells
  • Fixed Merlin dying not correctly removing boost buffs
  • Fixed Guinevere dying not correctly removing boost buffs
  • Fixed Alliance Bands being applied too many times.
  • Fixed Tempi not instantly getting vamp dagger stats (broke when moving tempi to aura)
  • Fixed: Fluff Leader now works with Uther
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