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Меню

Patch 0.1.37

New patch (0.1.37) is out with a lot of balance changes! :)

Patch Goals:

  • Move cards closer to desired power level to smooth out power levels
  • more gradual power-level of cards, with less powerful tempo cards and shorter durations
  • making cards broader and more playable more often

New:

  • New keyword: Lingering: If I die, other characters keep the buff they have from my Aura or Boost for the fight.
  • New keyword: Target:Low: I try to attack a character with less hp than my attack.
  • New item: Weak Magnet. 4/0 Level 4: 3 gold. My Wearer has Target:Low.
  • You can target shop characters with targetable spells.
  • New setting for hover delay.

Balance: General

  • Removed free roll. This will be tested to make decisions in shop matter more and increase player agency by reducing high-roll potential of everyone in the lobby.
  • Increased hand size to 6

Heroes

  • Bearskin: 1x2 -> 0x2
  • Fafnir: Aura +2/1 -> +2/0 (could also do +1/1 but that feels very low for me rn - could do 0x2 -> 1x2 then)
  • Fisher King: The first time you reach level 5 choose a level 5 treasure from 4 choices.
  • Fortuna: moved to Chaos
  • Merlin: Every 3 -> 4 spells.
  • Odin: 0x3 -> 0x2 and added "When you cast a spell on a character give them +1/1 permanently."
  • Sphinx: When you have exactly 1 mana and 0 gold, your spells are free. (0 mana - could do infinite spells :D )

Characters

  • Baby Monkey: removed

  • Bored Farmboy: Changed to "Dying Breath: Give characters behind me +2/2 Food stats."

  • Cat Angel: 3/4 -> 2/3 and new ability: "When you sell me, if you have at least 1 mana, get +1 mana."

  • Freed Prince: 4/3 -> 3/3

  • Happy Retriever: 0/1 -> 1/1, Aura +2/1 -> +1/1 and buffs all animals

  • Shield Page and Sword Squire: 0/3 -> 0/2

  • Tracking Dog: 1/1 -> 2/1

  • Armored Egg: Dies permanently after 3 -> 2 deaths

  • Demon Harbinger: 4/4 -> 3/3

  • Demon Sprite: removes stats from non-demon -> non-evil units.

  • Guardian Angel: 4/4 -> 3/3

  • Impatient Farmer: 4/4 -> 1/1, get 8/8 -> 10/10 Food stats on buy, Preserve 40% -> 25%

  • Pirate Cook: Entrance food +6/6 -> +5/5

  • Pirate Gunner: Give +3/2 -> +2/2 to character in hand

  • Ploughman: 1/8 -> 1/7 and now triggers off spells.

  • Puck: 2/3 -> 1/2

  • Snow White: 3/5 -> 2/4

  • The Fool: 2/2 -> 7/2

  • Young Kappa: 4/4 -> 2/6

  • Young Yellowbark: 0/5 -> 0/6

  • Adventuring Husky: +3/3 -> +2/2 for each position.

  • Back Protector: 0/25 -> 0/15

  • Havi: Aura +6/7 -> +5/5

  • Horse Thief: 2/3 -> 4/4

  • Little Mermaid: Added Monster tag, 3/9 -> 5/9

  • Milkwoman: Preserve 50% -> 20%.

  • Moth: Boost: +2/1 -> +4/2

  • Muddy Oceancrab: 12/5 -> 8/5

  • Rapunzel's Prince: Level 4 -> 3, 5/2 -> 4/2 and Boost: +2/4 -> +2/2

  • Sinbad changed to buff all units in hand and 7/5 -> 4/4

  • Yuk the Yak: 1/1 -> 3/3

  • Crystal Sage: +2 -> +1 attack.

  • Dr. Watson: Boost +2/2 -> +3/2

  • Frankenstein's Monster: added Unyielding

  • Galahad: +10/6 -> +8/4

  • Haymaker: Entrance +5/3 -> +3/3

  • Hermes: 14/5 -> 15/5

  • Pirate Monkey: buffs other pirate monkeys again (but no cascading stats when summoning 2 at once)

  • Star Child: removed gold restriction. Stars trigger after 7 -> 5 attacks.

  • Tempi: Entrance -> Aura

  • Angelic Commander: Removed Mage tag.

  • Archangel changed to: I cannot be revived. Dying Breath: Revive your dead Angels with 50% stats.

  • Captain Hook: affects the whole hand, buffs based on current stats (additive with other hooks).

  • Celery Tea: Reduces stats of the Pig by 33%

  • Herding Dog: Added Farmer tag

  • Fisherman: Preserve 70% -> 30%. Now gives buff based on current Food stats (starting)

  • Titania: +4 -> +3 delay

  • Shadowlord: removed Unyielding

  • Supply Cabinet: 5/5 -> 1/1

  • The Wise Merlin changed to: Boost: +1/1. Aura: Your Booster's have Boost: +4/4 one time.

  • Van Helsing: 33% of your hero attack to enemies 4 times.

Treasures:

  • Mana Stone: 1 -> 2 mana
  • Ares Helmet: +0/14 -> +0/11
  • Seer's Sphere: first 6 -> 7 targetable spells.
  • Life Essence: Aura +1/2 -> +1/1
  • Power Bag: +4/2 -> +4/1
  • Elemental Swords: +9/4 -> +8/3

Spells:

  • Dramatic Reveal: 4 -> 5 gold.
  • Fishing Rod: 2 -> 4 gold.

Items:

  • Both Pouches added: My Wearer gains item stats as Food Stats.

  • Clarified Uther using Lingering keyword.

  • Clarified Corgi to "stats" and removed "in fight"

Fixes:

  • Broken Spell Reflector does not cast the same character again
  • Fixed Broken Spell Reflector with Core Fusion showing too many destroyed characters.
  • Fixed Consti not lowering stats
  • Surrendering now also presses "Ready" for the other players.
  • Fixed Merlin (worked on all units)
  • Fixed Archangel reviving angels that got hit by tailor
  • Fixed Archangel not changing numbers when being upgraded
  • Fixed Fate's Scissors double triggering off Fire mage
  • Fixed Fate's Scissors visual
  • (Chaos) Fixed Familiars buying to units being buggy.
  • (Chaos) Fixed being able to place Familiars on Familiars.
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