Update v1.0.7b
Hi everyone,
a brand new update for ICBM: Escalation is here. This latest patch introduces a lot of QoL improvements, AI changes and a lot of bug fixes.
Here is the changelog: 1.0.7b
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Fixed torpedo trajectories and launch distance
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Fixed boats stuck on land borders
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Fixed a potential vulnerability to cheating in MP with research queue and construction queue
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Fixed a potential crash related to autosave
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Fixed a sporadic crash after the system goes sleep/hybernate mode
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Reduced the "tsunamy effect" when hitting naval units with nukes
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When deploying units you can now hold 'Z', 'X', 'C', 'V', 'B' buttons to see the ranges of specific hosted units
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When transferring regions via the diplomacy, the assimilation time is now forced if the factions are not allied
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Allowed production of units by VirtualCity
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Added ProducedByAnotherUnit property for missiles
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Reworked the airdrop/naval transporting for the AI
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Fixed achievements for completing the game with specific faction
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Fixed the problem with tech-improved weapon configs not counted when calculating potential max weapon range for units
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Fixed the saved game configurations not loading
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Fixed the crash related to unit groups referenced in War Planner
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Fixed the problem with torpedoes not hitting ships from behind
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Fixed a potential crash related to the explosions
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Fixed a random crash related to changing unit states
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Not showing enemy weapon loadout for units anymore
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Added new functions to the Events engine
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The default maps now have their Events defined separately for easier modding
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Now cancelling all agreements when breaking from alliance
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Added the support for DLCs
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Added the target re-distribution for SAMs/ABMs
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Added the starting Tech Level for MP games
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Changed the slider ranges for Min rating games
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Changed the event notifications to always store the event position
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Added indication of the Server player in MP
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AI Unit placement is now more random
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Options screen can be now open by pressing "O" or spacebar in the main menu
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Added new Orbital Drop Pod and Quantum Radar techs (localization pending)
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Adjusted nuclear ALCM firing behavior to be less wasteful
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Updated several tech artworks
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Attack submarines now stay submerged when in a strike plan
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