Update v1.0.9
https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/ Hi everyone,
a brand new update for ICBM: Escalation is here. It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.
Here is the full changelog:
1.0.9
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Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
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Fixed the crash on server migration when lagging,
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Fixed the crash on forced sync with out-of-sync hosted units,
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Changed the handling of the diplomacy offers for the Events system,
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Fixed the "My Last Words" achievement (once again),
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Fixed "Down With The Sickness" achievement,
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Fixed the possibility to skip pre-requisite techs when distributing points,
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Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
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Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
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Added flavour text for Mission Pass/Fail screens
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Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
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Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
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Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
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Visually clarified the time available for the bonus objective
MISSION 4
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Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
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Visually clarified the time available for the bonus objective
MISSION 5
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Changed the Warsaw Pact to be neutral to avoid confusion
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Removed passive research and production from European NATO
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Visually clarified the time available for the bonus objective
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Moved an enemy SSBN to a different location to prevent accidental nuclear war
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Increased player's baseline production GDP
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Territories captured by the player and lost to the US are now auto-reassigned to European NATO
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Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
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Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
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Increased mission point rewards for next mission
MISSION 6
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Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
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Increased mission point rewards for next mission
MISSION 7
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Overhauled the spawning system for insurgents inside the USSR, which are much more active
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Added periodic enemy army reinforcements to Afghanistan
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Clarified an objective location involving a unit spawn
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Changed timings for mission phases
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Reduced mission time from 30 mins to 20
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Adjusted ISAF landing zone
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Reduced player production GDP
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Added more starting units for the player
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Increased mission point rewards for next mission
MISSION 8
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Added several free starting techs
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Added more starting units in Primorsky and south of Japan
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Increased player's baseline production power
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Adjusted aid ship spawns slightly
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Landing spec-ops in Japan no longer triggers war
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Lowered Japanese tolerance for casualties before starting total war
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Increased mission point rewards for next mission
MISSION 9
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Fixed the Alaska bonus objective not working properly and causing nuclear war
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Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
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Adjusted routes for some NATO fleet responses
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Landing spec-ops in enemy territory no longer triggers war
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Added a Carrier to one of the player's Cruiser groups.
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Added resupply ships to several friendly naval groups
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Added the 'Advanced warship' tech to the player for free
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Increased mission point rewards for next mission
MISSION 10
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Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
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Added several free starting techs
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Increased the player's baseline production and research output
MISSION 11
- Greatly increased the budget available from the previous mission for more starting units + techs
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