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Patch notes: bug fixes and SotL story

This week will be dry on patch notes as I'm going to be working on Steam Workshop/modding support. This means a good chunk of my time will be spent creating a modding guide, and there is a lot to cover... But in the meantime, here are the patch notes from the past few days:

2025-06-16.0

  • Fixed ship type not being tied to the region's position properly in co-op type instances with level scaling disabled.
  • Removed bosses from co-op missions on lower tier difficulties in Solo mode.
  • Added a slider to world options that controls the speed at which provinces will grow their population, letting you raise it up to 10x the base speed.
  • Boss tier NPCs will no longer have the ability to repair themselves out of combat.
  • Fixed a bug in the networking code that was causing oddities, and was potentially the cause of the strange tower issues. (server admins should update their server executable)
  • Made the /rename command work in multiplayer as well.

2025-06-14.0

  • The SotL unlock story is now in.
  • Provinces under a trade embargo may now offer a quest to lift it.

2025-06-13.0

  • If the player is awarded loot with full inventory, it will now drop in the ocean next to the player's ship.
  • Projectiles that explode near the ship can now be reflected by Giant Net as well.
  • Instances will no longer show up for anyone until the owner has finished creating the region.
  • Instances will no longer show up for anyone not on the same version as the host.
  • Fixed the shipyard price not reflecting the ship's actual cost properly.
  • Cleaned up the Alvana/Rowdy/Silvano story flags, simplifying them. If your progress is stuck, use /resetAlvana to restart it.
  • Fixed one option in Alvana's story (be better than your father) that was causing the story to reset to a much earlier state.
  • All ships will now be removed at the end of coups.
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