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Patch notes: Performance, Cross-play, Steam Deck improvements

2025-07-04.0

  • Campaigns and all associated data are now saved on the Steam Cloud.
  • Changed the hierarchy of where all of the data associated with campaigns is stored. It's now together, rather than being split between My Documents and AppData.
  • Deleting the campaign will now delete all of the associated data: history, ship preview textures, fog of war cache, etc.
  • Options are now also saved on the Steam Cloud. This finishes the save functionality conversion, making the game store its data entirely on the cloud and allowing for cloud-based gaming like GeForce Now.
  • Traders created at world creation will now spawn with factions of the province they get spawned at.
  • Item pickup range is now configurable (Items.txt)
  • Added options to turn off reflections and shadows.
  • Fixed incorrect scaling of UI on screen resolutions below 1080p, such as that on the Steam Deck.
  • Fixed slower than expected virtual cursor movement on the Steam Deck.
  • Fixed the virtual cursor being behind popup lists.
  • Newer build players can now join instances hosted by older build players (but not vice versa).
  • Unified the town UI and player inventory. It's now one window.
  • All influence rewards from quests and other actions now affect not just the source province, but also neighbour provinces (to a lesser degree). How far and how much is set by the config file (infSpread value in Province.txt).
  • Coups now only require 20% influence by default (coupInfluence value in Province.txt).
  • Player tax cut is now 25% by default, up from 20% (playerTaxCut value in Province.txt).
  • Fixed blurry fonts on the Steam Deck.
  • Resolved another issue with /renaming characters online that was preventing players from rejoining.
  • Fixed the tutorial popup on the main menu not reacting to the close button binding on the controller (B).
  • Steam friends can no longer have controller input if they are not interactable.
  • Skill target will now consume the controller button event, and won't let it fall through to activate other skills anymore.

2025-06-29.0

  • You can now edit provinces created by NPCs as if they were your own if you're in single player (or server admin): rename them, manage workshops and modify terrain.
  • Added support for localized conversations, and they won't mark the player file as modded.
  • Loading the game with a previously set localization that's no longer present will now simply revert back to English.
  • Fixed the rebound key notification not fading out.
  • It should no longer be necessary to hold Left Shift to update mod settings/world config if you use the edit button instead of Continue on the main menu.
  • Players in SotLs should now see greater enemy variety.
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