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Patch notes: Raid pre-patch

  • You can now encounter signs of the upcoming raid boss out in the world. I recommend caution.
  • Added an optional camera screen shake effect when firing volleys, mortars, colliding with ships or receiving a lot of damage.
  • Night-time performance optimizations.
  • You can now edit player pref values directly via /set key = value. For example: /set resolution = "1280x800", or /set screenShakeStrength = 0.25
  • Being near a light now shares unit sight with others, so using skills like Taunt counters night time's sight reduction and sight sharing penalty temporarily.
  • Night sight range is now configurable in world options.
  • Fixed the holding shift while placing towers not working as intended. It will now correctly prevent you from placing a tower if it's not max size for this region.
  • If a resolution is requested via -screen-width and -screen-height command-line arguments, it will now always be shown as one of the possible choices on the list of available resolutions in options.
  • Fixed the skybox star texture being sampled incorrectly.
  • More Steam Deck compliance changes, chasing that elusive Steam Deck Verified mark.
  • Some platforms appear to not have a list of possible resolutions when queried by Unity (for example M2 Macbook Airs). As a work-around, I now manually add the native resolution and its half size.
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