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Early Access Feature Update #10, Patch 3

The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved.

Changelog:

[Features]

  • Greatly improved slicing at higher velocities

  • Added volume slider for shop stand music

[Weapons]

  • Added a Flanged Mace

[Performance]

  • Improved the performance and memory efficiency of the enemy movement script

  • Improved the performance and memory efficiency of the enemy health script

[Fixes]

  • Fixed fatal error that caused crashes, usually with modded weapons. This was due to infinite forces being applied to weapons accidentally

  • Fixed VRAM not being released properly which caused memory leaks and degraded performance

  • Fixed slashing audio (no more persistent sounds even after pulling a blade out)

  • Fixed an exception that occurred in the enemy spawner when only few enemies remained

  • Fixed exceptions in the NPC grab behavior script

  • Fixed modded melee weapons with custom grab points being unable to be holstered

  • Fixed mod prop loader not correctly attaching grab points in some cases

  • Fixed mod map loader causing exceptions in some cases with empty directories

  • Removed unnecessary warning logs from the firearm mod loading process

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