Early Access Feature Update #10, Patch 3
The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved.
Changelog:
[Features]
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Greatly improved slicing at higher velocities
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Added volume slider for shop stand music
[Weapons]
- Added a Flanged Mace
[Performance]
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Improved the performance and memory efficiency of the enemy movement script
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Improved the performance and memory efficiency of the enemy health script
[Fixes]
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Fixed fatal error that caused crashes, usually with modded weapons. This was due to infinite forces being applied to weapons accidentally
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Fixed VRAM not being released properly which caused memory leaks and degraded performance
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Fixed slashing audio (no more persistent sounds even after pulling a blade out)
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Fixed an exception that occurred in the enemy spawner when only few enemies remained
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Fixed exceptions in the NPC grab behavior script
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Fixed modded melee weapons with custom grab points being unable to be holstered
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Fixed mod prop loader not correctly attaching grab points in some cases
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Fixed mod map loader causing exceptions in some cases with empty directories
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Removed unnecessary warning logs from the firearm mod loading process
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