Новости BRUTALISTICK VR
Объявления разработчиков, обновления и обсуждения.
Early Access Feature Update #10, Patch 3.2
Changelog: **** Added option to switch between controller-based and headset-based movement **** Slightly redesigned Controls tab in the settings to look cleaner **** Fixed enemies in Infection mode not reanimating…
Читать и обсудить →Early Access Feature Update #10, Patch 3.1
This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-thr…
Читать и обсудить →Early Access Feature Update #10, Patch 3
The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashe…
Читать и обсудить →Early Access Feature Update #10, Patch 2
I'd like to start off by apologizing for the bug I accidentally introduced last update that caused some of the remaining enemies to not be counted as dead. I didn't catch it during my testing and truth be told, I couldn'…
Читать и обсудить →Early Access Feature Update #10, Patch 1
I figured out why the sharp weapons sometimes bounce instead of chop, particularly in the case of fast attacks. Essentially it tries to resolve the collision even if it should chop. With lower velocities, the bounce is n…
Читать и обсудить →Early Access Feature Update #10 - Split Foes & Death Throes
This was one of the hardest updates I've tackled so far. The logic behind it all broke my brain more times than I can count and all the features took more care to implement than I anticipated. Making the framework behind…
Читать и обсудить →Early Access Feature Update #9.7 - 'Tis But A Scratch
Changelog: **** **Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood** **Wounds are now dynamic and not dec…
Читать и обсудить →Early Access Feature Update #9.6 - Music To My Ears
Happy holidays, everyone! Changelog: **** **Music!** Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future. **Completely overhauled audio system.** - Fi…
Читать и обсудить →Early Access Feature Update #9.5 - Spinners and Losers
I'd like to start off by apologizing for the long gap since the last update. Life got real busy really quickly but it seems likely that I'll have a bit more time from now on. In any case, I hope you enjoy the update desp…
Читать и обсудить →Early Access Feature Update #9.4 - Ware the House At?
This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues. Changelog: **** **Added enemies that wield two-handed firearms** Enemy firearms can now b…
Читать и обсудить →Early Access Feature Update #9.3 - Cosmetics, Without The Lootboxes
This was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies …
Читать и обсудить →Early Access Feature Update #9.2 - Not Gonna Let This One Slide
This update has been a long time coming, physics-based slides and bolts did not seem feasible for the longest time but now we have 'em. Keep in mind that while I did test it out on every weapon at least once, there may s…
Читать и обсудить →Early Access Feature Update #9.1 - Let's Take a Crack At It
Along with this update, Firearm Modding now has documentation on the framework's wiki, go check it out if you're interested in making mods. (Link to GitHub page) Changelog: **** **Added breakable bones and snappable…
Читать и обсудить →Early Access Feature Update #9 - Yo Dawg, I Heard You Like Bones
Changelog: **Added support for firearm modding** **** **Greatly increased the stability of enemies** - Also includes the helmets and accesso…
Читать и обсудить →Early Access Feature Update #8.1 - Lock, Stock...
Changelog: **** **Added break action shotguns** Added regular checks to kill enemies that may have fallen through the map and prevent missio…
Читать и обсудить →Early Access Feature Update #8 - In This Moment, The Physics Are Euphoric
This has been a long time coming. The idea has been taking shape for quite a while in my head and I finally felt the theory was solid enough to start building upon it. So here we are, enemies that properly react to getti…
Читать и обсудить →Early Access Feature Update #7.1
Changelog: **** Enemy upper bodies now have a more accurate collider. Should have more reliable behavior with wounds, flowing blood and overall collision accuracy. **** Enemies now have flowing blood from their wound…
Читать и обсудить →Early Access Feature Update #7 - Santa Ain't The Only One With A Workshop
The workshop expands! Now supporting map and prop mods with a nice Spawn Gun overhaul to support mod prop spawning along with all the base game physics items! In addition to this, I've upgraded Unity to a new major versi…
Читать и обсудить →Early Access Feature Update #6.1
Changelog: **** Slash and stab wounds finally correctly reflect the orientation of the blade Slashing is now possible when holding the weapon against a body part, not just with new hits Throats can now be slit causin…
Читать и обсудить →Early Access Feature Update #6 - What A Horrible Night To Have A Curse
This update took way too long to release and for that I apologize. In return, I hope you'll accept my peace offering of the largest update so far! Changelog: **** **2 new types of missions - Zombie and Infection** **…
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